Re: Tie interceptor

Agreed, if the interceptor was better than the fighter in game, then it would be THE killin' machine bar none. People's would start screaming nerf and rightly so!

Re: Tie interceptor

unless you could limit the number of interceptors there were.

http://www.fsmod.com/stats/fssig.php?player=btcc
Occupation: Hacker on steroids

INGAME NAME: btcc

10 (edited by Stardestroyersarecool 2007-10-02 17:45:13)

Re: Tie interceptor

Mega_Death wrote:

"It's also more agile than the Fighter, and has four cannons instead of just two."

Maybe it's just me but I don't think it's more agile than the fighter version. Correct me if I've just been playing against inexperienced pilots but it seems I have been up against pretty good ones. I love the space battles and have been 90% space since FS was released.

From my in game experience and considering two pilots of the same skill level going one on one;

The TIE Interceptor and X-Wing are nearly identical in manuverability and fire power. X-Wing advantage is speed boost. Battle can go either way.

The TIE Interceptor cannot shake an A-wing once they are on his tail. Game over Interceptor.

The TIE Interceptor versus Y-Wing/B-Wing, can go either way, but you must be smart in how you approach the target. The stronger firepower can take them out quickly.

The TIE Fighter and A-Wing are nearly identical in  manuverability. Advantage A-wing due to speed boost but battle can go either way. Doing circles can last an eternity trying to line up for a shot by either pilot.

The TIE Fighter against Y-wing with a 2 man crew can be nothing short of pure suicide! But, no gunner = dead Y-wing pilot in very short order. Y-wing can't lose a snail going up hill.

The TIE Fighter against X-Wing can be another easy kill. Survive a head on pass and the TIE can easily get behind and finish the job. (It looks exactly like the movies when I get in behind an X-wing and he try's to bounce and weave! Would love to see someone make a vid of this type of dogfight.)

The TIE Bomber is a sitting duck and can be easily destroyed by any Rebel craft. Interceptor/Fighters must always escort the bombers!

The Interceptor is ok, but when I have a choice I'll hope in the TIE Fighter every time.

While it's always imperative to have a wingman the Rebels need is even greater. But the one thing I avoid like the plauge when in any TIE is a squadron of Y-Wings!

I kill y-wings easy with tie fighter all the time even when the gunner is a good shot. And id take the intercepter over the standard tie any day.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan