Re: First Strike Mapping Set Up Guide

I have been playing around with an opensource installer program called NSIS and discovered that It can be set up to extract zip files.   I started thinking that I should be able to use it to do most of the setup work involved in getting First Strike to work with the editor without having to do any of the moving around of zip files and all the tedius unzipping.   I have allready done some testing and so far it will read the registry to find where BF2 and BF2142 are installed and then setup a firstrike mod in BF2,  and then extracts one zip file as a test.   I just need to add some checks to make sure someone doesn't try to run this without BF2, the editor and First Strike mod installed, before I finish it up to handle extracting all the needed zip files.

Re: First Strike Mapping Set Up Guide

Hi, I'm trying to do some map editing for the mod, but i can't get the correct spawning points working well neither for soldiers or objects. I think i may need the correct mod LevelSettings.con and ObjectSpawnerDef.con files in the \bf2editor\mods\FirstStrike\LevelEditor\ path, but i'm not sure. Any ideas?

Re: First Strike Mapping Set Up Guide

I'm having a similar issue.

18 (edited by DS_Imperial 2007-10-30 10:21:51)

Re: First Strike Mapping Set Up Guide

You don't need to edit those files.  You need edit your init.con with the FS kits and teams (copy info from another FirstStrike version) and then of course you need to set up your gamemodes folder or they wont show up in game.  Also, change flagpole to cp_holobase in gameplayobjects.con

If you really want to though, you can setup LevelSettings.con to be as follows

LevelSettings.AddTeam imp Imperial
LevelSettings.AddTeam reb Rebel

gameLogic.setTeamName 1 "imp"
gameLogic.setTeamName 2 "reb"

gameLogic.setTeamLanguage 1 "Imperial"
gameLogic.setTeamLanguage 2 "Rebel"

gameLogic.setTeamFlag 0 "flag_neutrals"
gameLogic.setTeamFlag 1 "flag_Imp"
gameLogic.setTeamFlag 2 "flag_Reb"

gameLogic.setKit 1 0 "imp_trooper" "sc_soldier" "sc_soldier"
gameLogic.setKit 2 0 "reb_trooper" "rf_soldier" "rf_soldier"

gameLogic.setKit 1 1 "imp_heavy_weapons" "st_soldier" "st_soldier"
gameLogic.setKit 2 1 "reb_heavy_weapons" "rf_soldier" "rf_soldier"

gameLogic.setKit 1 2 "imp_medic" "st_soldier" "st_soldier"
gameLogic.setKit 2 2 "reb_medic" "rf_soldier" "rf_soldier"

gameLogic.setKit 1 3 "imp_support" "nt_soldier" "nt_soldier"
gameLogic.setKit 2 3 "reb_support" "rf_soldier" "rf_soldier"

gameLogic.setKit 1 4 "imp_officer" "io_soldier" "io_soldier"
gameLogic.setKit 2 4 "reb_officer" "fo_soldier" "fo_soldier"

The ojbect spawner don't bother with.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: First Strike Mapping Set Up Guide

Thanks. I did copy the init file but maybe I do not have something set up correctly under gamemods.

Re: First Strike Mapping Set Up Guide

For your gamemodes folder what you want to do is setup a folder called gamemodes then inside that setup a folder called gpm_cq and inside that create 3 folders, 16 32 and 64.  Then copy your gameplayobjects.con from your editor folder to the 16 32 and 64 folders.  Obviously you can tweak the gameplayobjects.con file so that your 16 32 and 64 player modes are different to fit to the scale of the player numbers.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

21 (edited by Leky[IRL] 2007-10-30 18:20:23)

Re: First Strike Mapping Set Up Guide

Rather then extracting all the folders in the objects folder ie.StaicObjects,Vehicles etc. one by one,can I just extract the 'objects_server.zip' and the 'objects_client.zip'?

EDIT:Whoops actually took a look at the First Strike folder,and realised it was different from the Project Reality one which I was basing my original question on;)