Re: The mod would really open up more if...

Vreki wrote:

Have you ever been on a team with no spawn points left, and one or two surviving players who hide in some far away corner.
You just sit there and want to scream "Just die already"

No imagine doing that for 30 minutes. sad

Yes, I have.

Of course some adjustments from the regular conquest mode would need to be made.
For example reducing the map size, a five minute timer, and one faction on each map would need to have a target.

Let´s say Rebels have to blow up something within the time limit, Imprials have to stop them.
Rebels win if the target has been blown up or if all Imperials have been killed.
Imperials when they wiped out all Rebels or when timer runs out.

I think it wouldn´t hurt to have medics in that sort of game mode, who are able to revive team members.

Probably not everybody´s idea of fun, but I would definitely like it.

Re: The mod would really open up more if...

do you think it could be done with the battlefield engine?

Re: The mod would really open up more if...

Don´t know.

I think it would need to be done by mission coding ... somehow.

Seeing what they did with the Space missions, where one faction wins if 50% of the freighters have reached a certain point, they seem to be able to change mission codes quite a bit from the regular conquest.

Re: The mod would really open up more if...

that would really help for hoth wink

Re: The mod would really open up more if...

I dont like this idea so much. one guy throws a granade and 4 people are out of the game. The game would very quickly become unbalanced once one team has more people.

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