Re: 10 tips every bomber pilot should read

Carbon wrote:

1. When playing as a TIE bomber on Hoth, remember that the special blue bombs explode at a certain distance. While it may look like your shots are hitting from 2500m out, they are probably exploding halfway there and doing nothing.

So what is the effective range?
Since a large part of my bomb load usually goes up in flames with my bomber, I don't mind wasting some at long range shots.

Carbon wrote:

10. If you're in a Y-Wing, don't make circle turns. You are EXEMPT from the circling game that goes on among other craft. Simply fly straight and allow the TIEs to follow you, while your turret gunner takes advantage of the stability and armor and picks them off. .

Wouldn't the ideal be a slow climb, to prevent the TIEs hiding below the turrets arc of fire?

Re: 10 tips every bomber pilot should read

Copy That - 10° angle of climb is very good to reach those who hide in the dead angle. In German it is "leichter Steigflug" tongue

10 (edited by Carbon 2007-10-05 06:23:19)

Re: 10 tips every bomber pilot should read

Vreki wrote:
Carbon wrote:

1. When playing as a TIE bomber on Hoth, remember that the special blue bombs explode at a certain distance. While it may look like your shots are hitting from 2500m out, they are probably exploding halfway there and doing nothing.

So what is the effective range?
Since a large part of my bomb load usually goes up in flames with my bomber, I don't mind wasting some at long range shots.

From experience, I'd say it's about 800-1000m. You do have a lot of bombs and sometimes firing them from far out is a good idea, but in situations where there is a lot of dogfighting or little escorts on the freighters (which is common), you can use all those bombs, and since there are no freighters on Hoth to reload, you'd have to simply ram the freighter and respawn. I'd rather get close and fire everything off.

Vreki wrote:
Carbon wrote:

10. If you're in a Y-Wing, don't make circle turns. You are EXEMPT from the circling game that goes on among other craft. Simply fly straight and allow the TIEs to follow you, while your turret gunner takes advantage of the stability and armor and picks them off. .

Wouldn't the ideal be a slow climb, to prevent the TIEs hiding below the turrets arc of fire?

Good point. There's a difference, though, between actively turning upwards and pointing your nose upwards and going straight. The latter is what I suggest, the former will throw your gunner off.

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Re: 10 tips every bomber pilot should read

Carbon wrote:

Good point. There's a difference, though, between actively turning upwards and pointing your nose upwards and going straight. The latter is what I suggest, the former will throw your gunner off.

Eh, doesn't the rest of the spacecraft usually follow the nose? I don't see how you can raise the nose and still proceed in the original direction?

And if you just lift the nose for a moment then the TIEs will only be exposed for a moment before they drop below again.

12 (edited by -=Punkbúster=- 2007-10-05 07:01:03)

Re: 10 tips every bomber pilot should read

I've recently tried to hit targets with the proton bombs of the tie: Somewhat between 900 and 800meters. 1000 seems a little bit to far.

There was a question concerning the B-Wing also. I haven't played one yet so I wasn't able to answer this one: "Switching between the weapons of the Y-Wing (Gunner) is the "f" key. It's furthermore said that the "f" key allows you to adjust the laser of the B-wing. How can I switch to the ion-canons if I'm the pilot of the B-wing and "f" adjusts the laser?

//Slightly OT: -=Punkbúster=-  0o What the... seems to be the frech version of my nickname hrrr hrr ^^ //

Re: 10 tips every bomber pilot should read

-=Punkbúster=- wrote:

There was a question concerning the B-Wing also. I haven't played one yet so I wasn't able to answer this one: "Switching between the weapons of the Y-Wing (Gunner) is the "f" key. It's furthermore said that the "f" key allows you to adjust the laser of the B-wing. How can I switch to the ion-canons if I'm the pilot of the B-wing and "f" adjusts the laser?

In another thread it was said that "x" (countermeasures) allows you to rotate the B-wing-wing.
I supposed that is what is meant by "adjusting the lasers"?

14 (edited by Carbon 2007-10-05 07:05:03)

Re: 10 tips every bomber pilot should read

Vreki wrote:
Carbon wrote:

Good point. There's a difference, though, between actively turning upwards and pointing your nose upwards and going straight. The latter is what I suggest, the former will throw your gunner off.

Eh, doesn't the rest of the spacecraft usually follow the nose? I don't see how you can raise the nose and still proceed in the original direction?

If you're moving straight on the x axis and raise your nose you're going slightly up but still toward your original target, though slightly above it, but it's a lot easier to dive toward your ammunition freighter when you get there when you're alive than when you just exploded because a interceptor got behind you.

And if you just lift the nose for a moment then the TIEs will only be exposed for a moment before they drop below again.

Well, yeah, that happens in both scenarios, you can keep pulling farther and farther up but then eventually you'll have flipped all the way over and are moving backwards. In that case your gunner is going to be useless anyway so you might as well just start rolling around to avoid fire.

There was a question concerning the B-Wing also. I haven't played one yet so I wasn't able to answer this one: "Switching between the weapons of the Y-Wing (Gunner) is the "f" key. It's furthermore said that the "f" key allows you to adjust the laser of the B-wing. How can I switch to the ion-canons if I'm the pilot of the B-wing and "f" adjusts the laser?

X (countermeasure key) adjusts the rotation of the guns. F changes the laser to a rapid fire ion cannon. Easy to get those confused.

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