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Posts: 8 to 14 of 34
- From: Austria
- Registered: 2007-09-29
- Posts: 581
Re: Suggestions for space battle
FSDev| Dutch_Razor wrote:yultemsee wrote:I have been killed alot in first strike by my own team. One thing is one of the mines kills anybody when you lay it down and not just the other team.
That's actually a serverside setting (the same one as in stock 2142 for the APMs I believe)
it is indeed! about more dmg of missles, i would just like the tie bombers on battle of taloraan do more dmg, since the rebels got enough torpedoes with their x- and b- wings seeing the empire just got 3 tie-bombers with 12 torpedoes each... (when an x-wing got 6 and there are like 5 or something like that and i think 3 b-wings with i think 16 torps)
____________ Former GC player known as "Saupadl" GC-Veteran from 2 to 5.3 Ingame Name: FsTest Saupadl
- From: Colorado Springs, Colorado
- Registered: 2007-10-07
- Posts: 17
Re: Suggestions for space battle
This would end those odd and rather repetitive chases around each other. Too often have I found myself circling around my foe endlessly as he completes the same. And if I try to break off, I sometimes find myself crashing into a capital ship that moved too close into range (Don't worry, I always forgive them). Or I get hunted down when I do because really, there's no other solution to the battle. I do believe the B and Y wings have slower turns though, and move slower. Not sure, but a solution to the tie and x-wing duels would be nice.
- Comon men. There's a whole bunch of them right at the top of that hill waiting for you to shoot at them. So forward and up boys! Let's get this done.
- Registered: 2007-03-31
- Posts: 62
Re: Suggestions for space battle
I agree on the collisions. Many fighters are often on the same target that must lead into a collision. Colliding with a Y or B-Wing when in an X-Wing chasing a Tie-Fighter is stupid, but people seem to not learn to play their role. You guys in the bombers and fighter-bombers get the bigger targets first, especially on Taloraan. I think the amount of missiles/torpedoes needed to destroy a capital ship is ok, but I hate that everybody tries to get the laser-guns kill. Lasers shouldn't do any damage to capital ships that would encourage players to play as a team because you have to use torpedoes to destroy your target and that does require more skill. I guess it's impossible to take the damage ability of lasers away but increasing the amount of armor on capital ships would help much. Therefore the damage of a torpedoe must be increased. Did you ever try to dogfight a B-Wing at low speed? It's a royal pain in the a... It's seems to be able to outturn you at the same speed and when you accelerate a bit further you start flying circles around it, strange. After revisiting the space combat in Battlefront 2, I must say it has been done quite well, although I dislike the special maneuvers. Good agility at almost zero speed, high turning rate at medium speed and a poor turning rate at full speed. Any good space sim does it that way because it proofed well.
- Registered: 2007-09-30
- Posts: 1,058
Re: Suggestions for space battle
ICANDO wrote:I agree on the collisions. Many fighters are often on the same target that must lead into a collision. Colliding with a Y or B-Wing when in an X-Wing chasing a Tie-Fighter is stupid, but people seem to not learn to play their role. You guys in the bombers and fighter-bombers get the bigger targets first, especially on Taloraan. I think the amount of missiles/torpedoes needed to destroy a capital ship is ok, but I hate that everybody tries to get the laser-guns kill. Lasers shouldn't do any damage to capital ships that would encourage players to play as a team because you have to use torpedoes to destroy your target and that does require more skill. I guess it's impossible to take the damage ability of lasers away but increasing the amount of armor on capital ships would help much. Therefore the damage of a torpedoe must be increased. Did you ever try to dogfight a B-Wing at low speed? It's a royal pain in the a... It's seems to be able to outturn you at the same speed and when you accelerate a bit further you start flying circles around it, strange. After revisiting the space combat in Battlefront 2, I must say it has been done quite well, although I dislike the special maneuvers. Good agility at almost zero speed, high turning rate at medium speed and a poor turning rate at full speed. Any good space sim does it that way because it proofed well.
isnt that impossible with this engin.
 Occupation: Hacker on steroids INGAME NAME: btcc
- From: Waterford, Ireland :)
- Registered: 2007-07-18
- Posts: 2,064
Re: Suggestions for space battle
I hate them stupid endless duels.
First strike, playing from day one: SirKillsalot30
Resident Metal Gear Solid fan
- From: Colorado Springs, Colorado
- Registered: 2007-10-07
- Posts: 17
Re: Suggestions for space battle
ICANDO wrote:I agree on the collisions. Many fighters are often on the same target that must lead into a collision. Colliding with a Y or B-Wing when in an X-Wing chasing a Tie-Fighter is stupid, but people seem to not learn to play their role. You guys in the bombers and fighter-bombers get the bigger targets first, especially on Taloraan. I think the amount of missiles/torpedoes needed to destroy a capital ship is ok, but I hate that everybody tries to get the laser-guns kill. Lasers shouldn't do any damage to capital ships that would encourage players to play as a team because you have to use torpedoes to destroy your target and that does require more skill. I guess it's impossible to take the damage ability of lasers away but increasing the amount of armor on capital ships would help much. Therefore the damage of a torpedoe must be increased. Did you ever try to dogfight a B-Wing at low speed? It's a royal pain in the a... It's seems to be able to outturn you at the same speed and when you accelerate a bit further you start flying circles around it, strange. After revisiting the space combat in Battlefront 2, I must say it has been done quite well, although I dislike the special maneuvers. Good agility at almost zero speed, high turning rate at medium speed and a poor turning rate at full speed. Any good space sim does it that way because it proofed well.
Alright, One by one. I've been collided into by fighters dogfighting WHILE doing bombing runs. I've also scored tons of cap-ship kills just by doing a strafing run in an x-wing or a tie. A laser CAN damage a cap ship because even lasers can go through the armor, they just don't explore, causing decompression in small areas. B-wings are also like gunships, you have to get a good angle on them and fly away for a bit before trying to go back at them or else that happens. They've got a lot of frontal firepower, but lack the gunner of the y-wing.
- Comon men. There's a whole bunch of them right at the top of that hill waiting for you to shoot at them. So forward and up boys! Let's get this done.
- From: Texas
- Registered: 2007-08-15
- Posts: 87
Re: Suggestions for space battle
Stardestroyersarecool wrote:I hate them stupid endless duels.
Me too. Its not the looping around each other that bothers me (any good pilot can still make a shot). What bothers me is the lack of causing damage when you do hit them, unless its a direct hit. I think you should take off damage no matter where they are hit. Of course it should be less damage if its not a direct hit. That would solve the constant looping duels that take forever and I doubt there would be as many people playing 'chicken' knowing they will die even faster that way. And yeah, youre right missles should do more damage. One last thing, I'm not sure if this is possible with the games engine but... I think the cap ships should defend themselves (with less accuracy and a lower fire rate) until a player takes over a position. Just a thought.
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