Re: Suggestions for space battle
I don't get why people complain about looping around and around in dogfights. IT'S YOUR OWN FAULT! Try something else, snap into a roll, sling around a capital ship then loop back. dang.....
Anyway, the one thing that needs to be fixed regarding space is the fighter turning physics; right now they make no sense.
The faster you're going, the larger your turn radius should be.
The slower you're going, the tighter the turns you are able to make.
That alone would improve dogfighting because it would throw in more tactics like slowing down to make a quick turn away when looping endlessly.
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