Re: LAGUERINIERE(battle of hoth)

You need to have a design overview of what will be going into this Map.
Now Im saying this as noone else has yet but we dont want a HOTH battle 2 scene quite yet as most of these assets have been shipped with R1 but are due to come out in the next releases.

So I would say think about perhaps using small isolated outposts along Hoth, have a story come by that reflects Lore to a degree. Possibly an advanced Imperial reconnasaince of the Planet and a small team of Rebels on on remote outposts who encounter them. Just an idea smile

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Re: LAGUERINIERE(battle of hoth)

It could be the Outpost Beta on Hoth.

http://img84.imageshack.us/img84/9951/sigprotoflippy.gif

Re: LAGUERINIERE(battle of hoth)

how do you run it

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Re: LAGUERINIERE(battle of hoth)

make a new folder called LAGUERINIERE (not cap sensitive). Extract the contents of the .zip file (info as well as the client and server folders) into the zip file. Go to your BF2142 directory, find the mod directory, then the levels directory, and dump the LAGUERINIERE folder there. You should now be able to select the map in-game from the list of maps when creating a new local game.

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Re: LAGUERINIERE(battle of hoth)

several changes are necessary :

the direction of the sun is false,
a ground more raised,
better cut out trench,
walls d'enceintes...

the configuration of the chart would have resembled that more :

http://idata.over-blog.com/1/35/85/18/Battleofhoth-negvv.jpg

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: LAGUERINIERE(battle of hoth)

does it have a memory leak. it shuts down after about 10 mins on my computer. but its fun

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Re: LAGUERINIERE(battle of hoth)

new screenshots of the new version of the map...

http://idata.over-blog.com/1/35/85/18//xscreen--2-.jpg

http://idata.over-blog.com/1/35/85/18//xscreen--11-.jpg

http://idata.over-blog.com/1/35/85/18//xscreen--7-.jpg

i hope posted, a new version soon, for to know your comments...

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png