Re: LAGUERINIERE(battle of hoth)

yultemsee wrote:
Terrorek wrote:

dawdler Ok, I think you took that as a bit more... critical than I'd meant it.

I'm just saying two things:

1. I like the possibility of maps which are, overall, the same, but can be used in very different ways.  Different vehicles, intact buildings destroyed on map 2, etc.

2. Vehicles which are not expected, but actually make perfect sense: T-47 Airspeeders on other planets, not just Hoth (they were specially modified to become Snowspeeders).

I'm not expecting use of ANY of the maps from 2142 in FS. Eeesh... that'd be pretty awful.  I was just saying in a "Day Two" setting, you can re-use a map with some things subtly changed such as wrecked buildings, moved capture points, added vehicles, switched from day/night.


lagueriniere I know it takes time, but I can't wait to see and download an updated map!

yeah that would be great. no need for the devs to start from scratch everytime.

Well in a Jedi Knight game, u returned to Hoth and u see the wrecked anti vehicle batteries, the Hoth base,...

http://www.fsmod.com/img/drag_sig.jpg

51 (edited by lagueriniere 2007-10-22 21:19:43)

Re: LAGUERINIERE(battle of hoth)

Salut, i upload the new version, it's not finished but i need your comments for the next...:)

http://idata.over-blog.com/1/35/85/18/gpm-cq-32-menumap.png


download:    http://www.megaupload.com/?d=JQC3FS50


i have a little problem with the ladder on the at_ats, any idee ?:/

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: LAGUERINIERE(battle of hoth)

Crap I can't download it here at work, download limit is full at that web stupid fellow students tongue

Hopefully I got the net back up when I get home tonight so I could comment smile

[00:15] <@Brown750> Tulkie = vies 
[13:20] <@Tulkie|uni> brown = gek 

Maar beiden zijn raar

53 (edited by lagueriniere 2007-10-26 19:35:58)

Re: LAGUERINIERE(battle of hoth)

http://idata.over-blog.com/1/35/85/18//LOHAT2b.png


                                                          L_O_H
                                             multiplayers version final


http://idata.over-blog.com/1/35/85/18//screen038--iPod-Photo-.jpghttp://idata.over-blog.com/1/35/85/18//screen036--iPod-Photo-.jpghttp://idata.over-blog.com/1/35/85/18//screen039--iPod-Photo-.jpghttp://idata.over-blog.com/1/35/85/18/xbase--iPod-Photo-.jpg


download: http://www.megaupload.com/?d=5EFDZJ7Q

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: LAGUERINIERE(battle of hoth)

help please, i need a traducteur!!!!!:P

The imperial 501éme infantry landed on the planet Hoth, seat(siege) of the rebel alliance and gets ready to attack(affect) their base-echo.

At the same moment, two divisions of infantry make a commitment on a tray(plateau) where is situated one of the generators, which protects the rebel base. 

The at-ats terrible spread(displayed) but, do not move any more, the front posts protecting the generator has to take advantage of it to attack(affect). Except all the snow-speeders went to support the base-echo, the squadron of x-wing remaining will be enough you she(it) in front of at-sts remained active?

I propose you imagine the loading map descrition, that could be fun...:)

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: LAGUERINIERE(battle of hoth)

Dragunov wrote:

Well in a Jedi Knight game, u returned to Hoth and u see the wrecked anti vehicle batteries, the Hoth base,...

i remember that level. very fun game but too short and easy

http://www.fsmod.com/stats/fssig.php?player=btcc
Occupation: Hacker on steroids

INGAME NAME: btcc

Re: LAGUERINIERE(battle of hoth)

I like the map layout, well done!

The lighting needs a little work, the glare is very bad off of the snow.

I have seen a similar problem with the terrain on my maps, has a checker board look. You may want to see if you can just paint the terrain an off-white to get it to blend better.

But other than that the map looks like fun.