Re: Proximity mine Disarm

The mines are a pain when you are trying to defend a position and you can get to a place because your team has put a mine there.

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Re: Proximity mine Disarm

The mines are annoying. I agree with TY the radius is a bit too large. And I think we should have a none-explosove defusion option. Crouching/proning doesn't make sence in lore, so I dont think we should do that.

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Re: Proximity mine Disarm

who agrees that there should be a limit to how many times you can be revived, or that being blown up should kill you?

Re: Proximity mine Disarm

Limit for amount of times is probably impossible, and i don't agree with getting blown up because an explosion wouldn't always kill you, and the engine can't tell how severe the explosion was on you (whether you went hurtling into the air, or a nade went off in the distance and tacked off theor 5 remaining HP. I'm pretty sure.

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19 (edited by ShinjiKoon 2007-10-20 02:34:23)

Re: Proximity mine Disarm

TY2D2 wrote:

Limit for amount of times is probably impossible, and i don't agree with getting blown up because an explosion wouldn't always kill you, and the engine can't tell how severe the explosion was on you (whether you went hurtling into the air, or a nade went off in the distance and tacked off theor 5 remaining HP. I'm pretty sure.

well yeah, probably grenades, but maybe if you are hit directly from an at-st bolt, or a rocket launcher, in other words not splash damage. Maybe insteed of a limit, perhaps a chance that they are unrevivable *thats probably impossible too, not to mention kinda a nerf for medics*

Re: Proximity mine Disarm

ShinjiKoon wrote:

who agrees that there should be a limit to how many times you can be revived, or that being blown up should kill you?

In some cases this happens already; when you get switched to the free cam/friendly soldier cam after getting killed, there is no possibility of being revived.

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Re: Proximity mine Disarm

There is a recognition system in 2142, headshots for example. I am just not sure how in depth the devs can mess with the settings. IT could be set to the body part, or some damage booster that ticks off a "dead" state instead of a wounded one.

Would be nice if a dev could drop in here and clear it up.

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