Re: at-at's and withering fire.

lol i like the idea of the grapling hook for the at-at cos this was shown in the movie, but other than that it wouldent be handy for much.

Re: at-at's and withering fire.

look... people...

NOT GUNNA HAPPEN...
No grappling hooks or ropes.... none! Zip! Zilch! ZERO!

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: at-at's and withering fire.

TY2D2 wrote:

look... people...

NOT GUNNA HAPPEN...
No grappling hooks or ropes.... none! Zip! Zilch! ZERO!

You're upsetting me TY...

http://www.usfbf1942.com/forums/image.php?u=158&dateline=2006

Re: at-at's and withering fire.

It would be funny though. Space battles would have ropes going all over the place, with people getting jacked every where. Only Gmod can make walkers which actually trip/ can be tripped by wires...

Re: at-at's and withering fire.

Because GMod is the sh!t !!!!

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: at-at's and withering fire.

TY2D2 wrote:

Because GMod is the sh!t !!!!

Says you.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: at-at's and withering fire.

Says G(m)OD!

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone