Re: No factional vehicles, PLEASE!

Safe-Keeper wrote:

Yes, the guys behind the realism project, surprise, surprise, has a staunch policy of realism. Who'd have known wink .

That is not surprise for me wink

Dont make me wrong, i dnot beat the realism.

Personally, I have worked in realism mods for COD1 and COD2 and experience tells me that an excess of it damages the gameplay, this is what I see in PR.

Also, the excessive complexity of the game to the point of needing a manual is a ballast for players accustomed to the simplicity of the series BF.

Re: No factional vehicles, PLEASE!

Umm noo Red nooo....

lol

Just wondering have you even played PR lately... and just FYI, FH only ever has 1-2 servers with over 20 people... When it comes out it will have many players.. but it isnt even out...

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: No factional vehicles, PLEASE!

Also, the excessive complexity of the game to the point of needing a manual is a ballast for players accustomed to the simplicity of the series BF.

First of all, every game out there has a manual wink . Secondly, the mod isn't for people who are 'accustomed to the simplicity of the BF series' - it's for people who are accustomed to realistic gameplay. Yes, there's a learning curve, and yes, the mod could've been more transparent, but once you know how to play it, it's awesome and not complicated at all.

The best mod for BF series that I have seen more success has been Forgotten hope for BF1942, in fact there are still many dedicated servers for 64 players and full, and soon will have BF2 version.

And what is Forgotten Hope? A realism mod.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: No factional vehicles, PLEASE!

Safe-Keeper wrote:

And what is Forgotten Hope? A realism mod.

With a 87 page manual ^^

gameupdates.org

Re: No factional vehicles, PLEASE!

Safe-Keeper wrote:

And what is Forgotten Hope? A realism mod.

Yes, but compared with PR is the excursion of SIMS weekend wink

And that's the central point of my discussion, it can make a simple realism that embraces most players without reaching the extrem of PR, which involves excessive difficulty inherent loss of players.

Experience tells me that this balance is difficult to achieve because all we tend to prioritize our personal tastes, that is why it is achieved only through multiple viewpoints and personal sacrifices.

I think I am speaking too much, I hope not to disturb anyone.

Greetings

Re: No factional vehicles, PLEASE!

ok can we get this back on topic instead of a which mod is best.

i think only vehicle's important to gameplay issues should be only for one faction, eg the at-at

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INGAME NAME: btcc

Re: No factional vehicles, PLEASE!

Yea what he said.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan