Re: Boarding Ships or Titan mode

Titan was at least better than flag hopping conquest.

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Re: Boarding Ships or Titan mode

It was rubish. But it was fun.-----WTF?

Make up you're mind will ya! It became boring because you played it so much and just didnt find constant replays not worth it. Titan mode was a good excuse for them to try something new in the BF series.

But yeah I don't want a Titan mode in this game, I don't want to fight over silo's. I'd rather just board/space fight/prison break ^_^

Re: Boarding Ships or Titan mode

I think titan mode was really good. (AHEM...would be better with less LAG though...)

Curses, foiled again!

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Re: Boarding Ships or Titan mode

I really like this idea.  Lets do it!!!

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Re: Boarding Ships or Titan mode

Lance Haith wrote:

It was rubish. But it was fun.-----WTF?

Make up you're mind will ya! It became boring because you played it so much and just didnt find constant replays not worth it. Titan mode was a good excuse for them to try something new in the BF series.

But yeah I don't want a Titan mode in this game, I don't want to fight over silo's. I'd rather just board/space fight/prison break ^_^

i meant it was good at the beginning when i started playing but quickly got boring.

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Re: Boarding Ships or Titan mode

Lombax Bob075 wrote:

- keep insides of battleships small

Hm, i think what is a key point.

At first i think it should be a asymetric gameplay - so each side has a specific goal on which they can - and must - concentrat.
One side has to defend their ship, the other side has to attack.
This will avoid one of the key faults of Titan Mode the "No one defends our Titan" Syndrome.

Like in TitanMode, TroopTransporters (Lambda class Shuttle ?) should be spawnpoints.

To avoid a simple "Conquest in Space" each "Station" ( Flag ) on the ship should have a specific Funktion, you can use if you control it.
Most Flags should be able to enter from the Outside of the Ship (due hatches oder breaches in the hull)

-Docking Bay: enough room to land two or more Shuttles
-Fighter Hanger: Spawns Fighters
-Bridge: AA GunControll
-Reactor: Shields
-Engines: No Funktion

But their should also be small and very long corridors to conect the stations. Some Flags may be only accesable via the corridors.

-Weapon Storage, Crew Quarters, PrisonBlock: Spawnpoints for Infanterie

BF2 / BF 2142 allows some destructible elements. Like the bridges or the patched wooden walls in BF2. In Boarding Action some hatches could be destructible.

Some thougts about gameplay:
"Rebellious Crewmebers have managed to sabotage a Stardestroyers Engines. While the loyal Fraction of the StarDestroyers Crew try to get in the Engine Room, a Rebell Fleet with Marines arrive to Capture the immobile Ship."

Rebs Controll the EngineRoom, Imps the Rest of the Ship an it's escorts (Transports & Lancer).
Rebs have some Escorts & Fighters outside of the Ship (Corellian & Nebulon B Frigatte , Transports, Lambda Class Shuttles ).

Imps must take the EngineRoom to remove the Rebs spawnpoint from the ship. I should be easy for the Imps take this Station, it's only in the map to allow a inf-only gameplay if their are too few players on the server.

After the EngineRoom is secure, the rebs must:
-Take out the SDs Shield by destroying the Generators on the outside of the ship
-Enter the SD via landing near the Bridge or EngineRoom and open a hatch with explosives
-or land a Shuttle in the Dockingbay / Fighter Hangar.

After taking a Station on the SD, the Rabs may try to go to the next station via corridors or the outside, using explosives to open hatches.

The Imps should be able to fix guns, hatches, Shieldgenerators with the fusion cutter.

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Re: Boarding Ships or Titan mode

I really like the control points idea a lot. how would the rebels get to the ship. would they take off from a capital ship.

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