29 (edited by Stardestroyersarecool 2007-12-21 19:55:58)

Re: A Comprehensive List of Suggestions & Critiques

Well you wont be moving anywhere fast if your sitting on an at-st, unlike combat speeders. Also, if a guy sees a walker and a guy on the walker, who do you think he will shoot at? Still it would be cool. lol

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: A Comprehensive List of Suggestions & Critiques

Stardestroyersarecool wrote:

Well you wont be moving anywhere fast if your sitting on an at-st, unlike combat speeders. Also, if a guy sees a walker and a guy on the walker, who do you think he will shoot at? Still it would be cool. lol

Well, the "duck-for-cover" function could be implemented as if the player was in a turret. smile

Artificial intelligence is no match for natural stupidity.

Re: A Comprehensive List of Suggestions & Critiques

I agree 100%. The walker is really tall, so you'd be visible from far away.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.