Totally acceptable. I read that it actually happened in this book that isn't out yet, that I'm writing.
But just to clear this up.
There will be no pick up kits/weapons unless it is a deployable "something" from another class which can be picked up again like the sheilds.
There will be no jetpacks either, just because.
So stop asking for it or suggesting it...
Anyways, I don't see how the pilot class should be expanded, he has his own set role or flying space craft, that's it. He isn't supposed to fight other soldiers or board ships (When we have some sort of boarding) so he doesn't need anything more apart from his Fusion Cutters, and pistol, which he really doesn't need the pistol either. But he can use the fusion cutters to repair freindly ships in the hanger.
One day when/if we get an alternate native army then new classes and weapons would be neat, but currently we have a general purposeloadout for each army which fits all the scenarios or Empire vs Rebels jsut fine. Hopefully this can change one day because in my opinion all the classes are overpowered and harbor Rambo style players. So if it were up to me, a lot of the equipment would be pulled, tweaked and be map specific to get more variety and specialization. The game feels like DM right now, I for one do better by myself than with a squad, because one: Game is full of noobs, and two: It's wayto easy to be spottedon the minimap if you are in a squad.
So hate me or whatever, but if I am pubbing, I join a squad, spawn as assault and deploy a scanner droid, then I go to town and thatsprettymuch what works if you areany good... Pretty rediculous when the mod is supposed to be all about teamwork...
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."—
Andrew Rilstone