Re: New Classes/Weapons

...wow...thats actually a really good idea.
There should be a commander with special star-wars-related commander abilities.
That way squads wouldn't be so lost, and it adds another cool feature to gameplay.
The abilities could actually be pretty much the same: Orbital Bombardment from space, Ion cannon strike from space, sensor scan, and UAV. (can anyone say, "probe"?)

Curses, foiled again!

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Re: New Classes/Weapons

That's a boring 2142 skin.

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: New Classes/Weapons

No its an improvement on battlefield 2142. If the devs are modding it they might as well take its good ideas.

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Re: New Classes/Weapons

I think there should be some sort of commander, its ok everyone being in squads but there is little or no co-ordination and communication between them. Having orbital strikes might be taking things too far, but certainly for scans, uav (probe or droid whatever) and ammo drops. Just someone who can scan an area and co-ordinate the teams.

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Re: New Classes/Weapons

I hate being commander in vanilla, I used to get realy angry when id see a perfect opportunity to turn the tide of a battle only to have the squad leader ignore me.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: New Classes/Weapons

When squad leaders ignore me , I orbital strike THEIR asses  !

"The victorious win the battle, then go out to fight ... while the defeated go out to fight, then try to win the battle.   -SunTzu
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Re: New Classes/Weapons

Luke SkyRaper wrote:

When squad leaders ignore me , I orbital strike THEIR asses  !

You're a smacktard.

Having the same commander abilities with a Star Wars look is jsut going to bring this mod even closer to v2142 gameplay... boring.

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone