Re: New Classes/Weapons

i forget how to say they are a bad squad. i hate when half the people are not on a squad

http://www.fsmod.com/stats/fssig.php?player=btcc
Occupation: Hacker on steroids

INGAME NAME: btcc

Re: New Classes/Weapons

smacktard ?
are your two braincells fighting again ?  lol
Im talking about being commander in 2142 , I care nothing about it here .

"The victorious win the battle, then go out to fight ... while the defeated go out to fight, then try to win the battle.   -SunTzu
"The only difference between a capitalist and a communist is that the communist hates competition!" -Circuit

http://www.coolanddry.net/ceilingcat.png

Re: New Classes/Weapons

There was no mistake, if you use orbital strikes on your own team you're an idiot and you don't deserve to play as commander.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: New Classes/Weapons

they were disobeying orders, they should be executed

http://www.fsmod.com/stats/fssig.php?player=btcc
Occupation: Hacker on steroids

INGAME NAME: btcc

Re: New Classes/Weapons

nice...

SQUAD...fetch me a piece of...PIE.
Squad leader: "Sir, that hardly sounds important and..."
*shoot*
Hey you, janitor, come over here. You're my new squad leader. Congrats.

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

55 (edited by Terrorek 2007-12-28 18:58:51)

Re: New Classes/Weapons

Ok, kind of swerving off-topic, ffolkes. tongue

The trick is to find new abilities for the Commander.  Things which are uniquely Star Warsical. To me, the most important part of having a Commander is co-ordination of squads, and being able to root out those lone wolves/flanking squads who are running around behind the battle lines.

Dropping an ammo box is boring and 2142ish.  But, what about using the "moving the titan" code to move a GONK droid slowly around the map? It's too slow to keep up with fast-moving squads, so it might actually be stuck when the enemy moves in -- perhaps that would be the time to self-destruct...?


Don't let the GONK repair vehicles, though, like that lame ammo box. Maybe some kind of animated Treadwell droid or R2/R5 units could roll up and do emergency repairs.

Instead of orbital strike, have a TIE Bomber/Y-Wing swoop over the battle and drop a bunch of proton bombs/torpedoes in the area.  Or, even scarier, drop a wide pattern of proximity mines...?

Always remember, whatever the ability, you can seriously keep it from becoming too powerful by changing the wait-time between deployment. This should probably be its own topic, but feel free to add any other possibilities which may come to mind (any beyond dropping jetpacks, lightsabers or jedi/bounty hunters, of course)...

_________________________________________________
a.k.a.:  Grandma Tarkin  //  hQ.Terrorek

Today's spelling/grammar tip: There = a (sometimes conceptual) place. "There is my car." or "There is such a thing as magic."  // Their = posessive. "Their meat is full of worms." // They're = contraction of <they are>. "They're crazy!" // "They're trying to put their shoes up there."

Re: New Classes/Weapons

Remember, this was originally about new classes/weapons...im gonna go ahead and do us all a favor and make a "Commander" topic. roll

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png