Re: carbone_island

imperialtroop3 wrote:

... why did u put a whole lot of explosive at that rebel base.

It is to oblige the rebels to attack instead of defending. But that explodes only one time.

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: carbone_island

about the gameplay:

The rebs have the advantage of the height, then I added a 'atst' to the imps, but to balance, I placed a over head cover at the 'cp_station2' (in the medium of the map). At this place, the atst cannot advance any more, the imps can capture the over head cover to continue their progression.

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: carbone_island

dude how can you pump maps out like you do? I hate you man I hate you!!!!!




Pretty maps by the by. smile

Re: carbone_island

Lance Haith wrote:

dude how can you pump maps out like you do? I hate you man I hate you!!!!!




Pretty maps by the by. smile

lol tongue

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: carbone_island

Absolutely amazing map lagueriniere, you should definitely apply to be a FS developer.  We really need some more mappers.

13

Re: carbone_island

a lot of them - and NOW smile

Re: carbone_island

Omen wrote:

Absolutely amazing map lagueriniere, you should definitely apply to be a FS developer.  We really need some more mappers.

I second that.