Re: ATAT Walkers

yultemsee wrote:

maybe if you cant move around the at-at when you get inside you are in a seat instead so you can still look around it.

I was thinking this too, I mean why cant it act as a sort of troop carrier...

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Re: ATAT Walkers

So was I.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: ATAT Walkers

Well Just to let you know, he said we are going to test it if we can walk around inside or not, so the interior will be there most likely, which means there is no reason the players positions can't be put into the seats if walking around inside is impossible.

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32 (edited by S-Guy 2008-01-17 19:22:29)

Re: ATAT Walkers

I hope we can walk around inside...In...that mod...that we're not supposed to mention...It was my favorite part of the AT-AT that to me, kept it from being, "Just another one of those AT-AT Walkers".
To me it was, "My freakin awesome mobile base". big_smile

Curses, foiled again!

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Re: ATAT Walkers

Having your model sit in a seat with the interior around you would be great for immersion, so I hope they keep it.

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Re: ATAT Walkers

I assume you mean like the half tracks and c47's in 1942 and its expansions. Yes that sounds good. But there needs to be away for the passengers to know where the at-at is, otherwise you get people hopping in and out the whole time.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: ATAT Walkers

Stardestroyersarecool wrote:

I assume you mean like the half tracks and c47's in 1942 and its expansions. Yes that sounds good. But there needs to be away for the passengers to know where the at-at is, otherwise you get people hopping in and out the whole time.

You mean like F10?

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