Re: Feb 27th Update - Community Games

A full server (32 slot) playing 16 player maps. It was intense but also a little silly. So many people on such a small map area didn't realy work for me. When I actually managed to get a place on the server and realised ity was only 16 player maps i quit. Came back later when the player count was  down in the low 20's and the map still seemed too small. Server then crashed  only about 10 came back on. It then became clear to me that 16 player maps suck, even with this low number of players 32 slots maps are a damn sight more fun

"Something something something Dark Side.. Something something something Complete!"
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Re: Feb 27th Update - Community Games

Reminds me of retarded titan servers with 64 players all trying to squeez into 2 titans when there both on top of each other. So much lag......so many crashes......

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

38 (edited by Athlon 2008-03-01 09:47:11)

Re: Feb 27th Update - Community Games

Yup been getting a lot of server crashes lately. Is it the mod or just server problems? Was considering renting a Multiplay when 1.2 comes out. Rented quiet a few from them and never had any complaints. Also what gives with friendly fire? is it not possible to switch it off for FS? It kind of makes the proximity mines redundant in case some noob on your own team continually runs into them

"Something something something Dark Side.. Something something something Complete!"
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Re: Feb 27th Update - Community Games

it3: Other than taking steps to make sure you're running as smoothly as possible (downloading End It All and running it before starting BF2142 works), your best bet is, I think, to get as many other people from your region of the world interested in FS so that Chinese/Japanese/Taiwanese/Hong Kong/whatever servers start to spring up hmm .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.