Re: Land mines

Suriander wrote:

Actually, they do blow up after awhile even when the person who placed them is still alive.  It's really annoying, especially when a teammate is right next to them when they go off...

That sounds like a bug for the bug reports forum wink

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Re: Land mines

FSDev| General Un-Co wrote:
Suriander wrote:

Actually, they do blow up after awhile even when the person who placed them is still alive.  It's really annoying, especially when a teammate is right next to them when they go off...

That sounds like a bug for the bug reports forum wink

I always thought that was intended for some reason tongue

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24 (edited by Safe-Keeper 2008-03-06 10:29:57)

Re: Land mines

Suri, question about the exploding mines: are you 100% sure you haven't been placing more mines since the original ones? If you place your allocated three mines, then resupply at a Gonk droid or whatever, then lay your new mines, the old ones will disappear or explode. This is, I believe, a balance feature intended to keep you from laying enormous minefields.

Noted in my bug list anyhow. Thanks smile .

For the TKing problems with the AP mines, how about doing what they did in vanilla, and make the mines universally FF=OFF, so no matter the server settings, they can't kill stupid teammates. Can you guys do that?

Is it possible to make players send a message automatically to all players on his team when he lays a mine? Kinda like how there's a 'Frag out!' message when grenades are thrown?

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25 (edited by Suriander 2008-03-06 18:20:49)

Re: Land mines

I leave 3 mines, camp an area for awhile, and eventually...   
*BOOM BOOM BOOM*
"Ah crap."

It's happened several times.  I always thought it was in fact intended.

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Re: Land mines

According to the thread over in the bug forum, the devs will look into it.

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--the awesomeness that is Boatmurdered.

Re: Land mines

TIEpilot234 wrote:

For the TKing problems with the AP mines, how about doing what they did in vanilla, and make the mines universally FF=OFF, so no matter the server settings, they can't kill stupid teammates. Can you guys do that?

Having the AP mines triggered by friendlies was a mistake and was supposed to be fixed.  It will be fixed for 1.2 such that an AP mine will not be TRIGGERED by a friendly soldier, but it could definitely kill a friendly soldier if an enemy were to set it off while a friendly was standing inside the blast cone.

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Re: Land mines

Let the AP mine spamming begin! tongue   There's no chance we'll be able to sneak by like in vanilla, is there?

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