Re: Should Heavy Vehicles be locked?

Shas'O Maleval wrote:

I think they should be locked. Since when have random rebel soldiers known how to operate imperial tanks and such. And what would be more annoying than some Rambo pulling an Endor Chewie* every 5 minutes?


*When he grabbed one AT-ST, acted as if in formation for like 15 seconds, then blasted the other one. Not a pleasant wake up call.

But doesn't that add to the 'it's lore, it happened in the movies so they should be unlocked' argument? Luke and leia stole speeders, the rebels stole a Lambda shuttle, chewie stole the walker.  FFS, they avoided detection on the death star, got some uniforms, rescued a prisoner, disabled the tractor beam then escaped. If they can do that I'm pretty sure the rebels have some basic level of understanding to hit a big 'GO' button in an imperial tank!

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9 (edited by RSF Angel 2008-04-29 03:41:54)

Re: Should Heavy Vehicles be locked?

Apparently X-wing pilots can fly Ties- the only thing is they have to get used to is the speed, maneuverability and lack of shields.

Technology is fairly standardised in starwars- there was never an instance of someone not knowing how to use stuff- as in the aforementioned Deathstar example- they knew how to read all the monitors and use all the computer consoles and equipment- enough to know how to navigate a station the size of a small moon and take out tractor beams and get into a detention block.

An exception might be Luke blasting the control panel, but he's a farm boy who's never been off world.

The following acts of 'liberation of materials' in the movies:

Ep IV: Stealing stormtrooper armour and successfully infiltrating Deathstar
          using unfamiliar stolen E11 blaster rifles to deadly effect
          hacking the imperial systems via astromech droid
          Turning off tractor beam by means of a switch
          Smuggler operates imperial comm system
          farm boy operates unfamiliar turret gun to shoot down trained imperial tie pilots

Ep V: Smuggler is familiar enough with Imperial fleet equipment/procedures to know where their sensors can't find him and to know when they will dump their rubbish.

Ep VI: Rebels use stolen skiff speeder to flee explosion of Jabba's sail barge.
          Thereafter use skiffs magnetic winch system to retrieve droids from sand.
          Use stolen shuttle and stolen codes to bypass Imperial fleet security (with help from dad)
          Rebels (and an ewok!) successfully use stolen speederbikes to navigate forest at speed.
          Chewbacca ganks ATST while Imperials are still inside (can we do that in game pls?)
          Luke flys Imperial shuttle away from deathstar II .

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10 (edited by Canadiens1160 2008-04-29 09:11:52)

Re: Should Heavy Vehicles be locked?

It should be a map-specific decision.

Also...

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Re: Should Heavy Vehicles be locked?

why lock them? you'd only forget that and try to steal one and get killed cause you forgot they're locked

Eagle-eyed Hotshot Investigator

eh..

Re: Should Heavy Vehicles be locked?

I think only the at-at should be locked since as far as I know it was the only vehicle used by the empire which required substantial, specialised training. The empire kinda trademarks the en masse style of warfare whereby you minimize the training required therefore maximizing the number of soldiers/pilots/etc you can churn out.

I think a five minute lesson in a tank would be enough for a rebel soldier to figure out how not to press the self destruct button. As for the rebel vehicles, well, with the rebels simplicity is the key.

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Re: Should Heavy Vehicles be locked?

Stardestroyers basically has it right I think.  The ATAT requires a lot of specialized training, but down from that everything is extremely simplistic as the empire focused on producing simplified, lesser technology that could be utilized by larger, sacrificable numbers.  All through lore you see if you can fly an XWing or a TIE, you can basically fly any starfighter used by the rebellion or the empire.  Also, you must note that a large percentage of Rebellion members (somewhere over 75% of human members) were Imperial defectors who had attended some form of Imperial military academy and would be familiar with all Imperial technology.  It's safe to say, with the Rebellion's style of fighting, these defectors would be utilized to train the rest of the Rebellion in how to operate stolen technology.  If you want to think about it in real world terms, if you can drive a car, you can probably handle a truck after a minute or two of practice.  The biggest difficulty you might encounter between vehicles is a shift between an automatic and manual transmission, which is really not that hard to overcome.

Personally, I don't want to be attacking a CP, see a Rebel standing outside of his vehicle repairing it, and be unable to kill him and grab the vehicle.  That's just not fun, plain and simple.

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Re: Should Heavy Vehicles be locked?

Imperial wrote:

Also, you must note that a large percentage of Rebellion members (somewhere over 75% of human members) were Imperial defectors who had attended some form of Imperial military academy and would be familiar with all Imperial technology.

I was just about to point out this.

Also, if the AT-ATs act as Imperial spawn point as well, then it's just sensible gameplay for the Rebels to be able to not steal it. Also, companies in SW made stuff for both sides, so there would be some similarity between certain vehicles.

Also, Rebellion tech is usually older tech, possibly ex-Imp tech, so the other way round is sort of fine as well.

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