Yeah, the key thing when hitting the death star towers is having your entire team be coordinated. This is the sort of thing that clans excel at. It doesn't have to be all a tactical precision scenario, it could be like:
Anyone flying X-wings, stay close to the surface and engage TIE fighters and ground turrets, hit the tower with torpedoes when opportunity arises.
Anyone flying Y-wings, form up on squad leader 1 and approach southeast turret at high altitude relative to surface. Follow his lead and fire lasers at 1,200 meters, launch torpedoes at 600. Restore to high altitude before enemy TIEs can react, bombard a non-contested tower with lasers until torpedoes are back. If people are following SL One's lead, they can do all this without a lot of communication.
It'll take about six passes with five Y-wings to bring down the towers (assuming that only torpedoes are used, it'll probably take like 3 or 4 once the laser attack and the X-wing strikes are taken into account.) Now, if you get eight Y-wing pilots (or on a true 64 player-size map assault, between 10 and 15), that time will get cut drastically. It'll probably be a sight to behold, too.
I have fond memories of the GC_Deathstar massive coordinated Rebel attack that I helped create. We had the entire team form up on the surface, and then all go in a massive push for the trench. It amazed the Imp team as much as it did us "HOLY !@#$ Rebel swarm, lots of red lasers". So we did it again.
GC Veteran (0.14-R6) "General Jafar"

