Re: Forcing Squads
As for Endor, I do consider it a problem that after taking Tree Village, while you have the choice between taking Speeder Wreck or the Imperial Outpost, only the Outpost is really worth defending as it lets you push on to the Bunker and Lower Woods. The Speeder Wreck gives the Rebels a forward position, sure, but Imperial energy is better spent holding the Imperial Outpost. In my opinion, there should be some kind of incentive to hold the Speeder Wreck CP, either by moving it closer to the Outpost or simply replacing it with a CP centered around the Landing Platform and Tower outside the Outpost (put the speeder wreck static between the Outpost and Tree Village so that Rebels will still come across it, like in the movie). Capture this CP and get the ability to spawn on and in the Landing Platform, as well as in and around the Tower, making it far easier to capture the Imperial Outpost.
Or simply let the Speeder Wreck lead to Lower Woods and the Imperial Outpost to Bunker, then connect Lower Woods and Bunker. The Rebels did bypass the Outpost entirely in the movie, after all, and being given the choice between capping Outpost for AT-STs and additional speeder bikes or moving on to Lower Woods and then Bunker without this added support would add to the strategic factor of the map, in my opinion.
And if Speeder bikes are a big problem... Fix them to not be aircraft and just ground craft as seen in the movies. I don't recall the speeder chase in EP6 taking place in the treetops or stormtroopers flying over fallen trees instead of crashing into them...
Watch the movie again
.
It ends up with sitting around doing nothing shooting at dirt spots waiting for the enemy to come. After they arive you kill them then wait for them to group up and come again, its boring.
Then the Rebels aren't playing it right. They should have spawn beacons outside the Imperial Outpost and make sure the pressure on the Imperials is continuous.
--the awesomeness that is Boatmurdered.







