CRAYOLA wrote:I personaly think the dogfighting space craft have too slow of a max speed and would like to see them move faster at high speed.
Are you saying you want to put real world physics in the Star Wars universe?
Is there a suitable penance to atone for this mortal sin?
I think the starfighter speed is just about spot on for re-creating the feel of the original Star Wars movies. Job done on that account – and done bloody well!
In real world terms, you are right, Crayola, Star Wars starfighters are slow. That's because Mr Lucas based the starfighter sequences in Episode IV on footage of WWII aerial combat. Those old F4U Corsairs and Mitsubishi Zero Sens were lucky to attain 400 knots in a dive.
Just be thankful for the game's improbable turning radii; those old kites weren't anything like as manoeuvrable as a First Strike starfighter!
Getting back on topic, I've recently discovered an advantage to those auto-locking missiles, so the only changes I'd make are:
- Reinstate the TIE Defender's boost,
- Reinstate the crosshair-coloured bounding boxes, and
- Lose the red chase icons.


Mmm... vanilla!