A lot of this is in discussion with the Devs, as to what balance we would like. The majority of Devs seem to agree that making the game too complicated or hard for newer members is just driving them away instead of building up the playerbase so that more complex maps will actually work.
I agree with the constituency that keepi9ng the maps playable and fun for noobs , is more important than useless complications for the sake of "lore correctness"
Starwars is all fantasy anyway, and if people are looking too hard at fine details, you are missing the boat ... ( or the noobs are ) and the population suffers.
I also know for a fact that a couple ego-hounds around here do more than their share of "repulsor" action ... the way they talk to people who have politely asked for help or instructions.
" Read the damn intro ... or read the damn wikki ..." isnt going to pass for public relations people .
"The victorious win the battle, then go out to fight ... while the defeated go out to fight, then try to win the battle. -SunTzu
"The only difference between a capitalist and a communist is that the communist hates competition!" -Circuit
