15 (edited by S-Guy 2008-07-26 13:49:44)

Re: 1.3 Patch Announcement

Safe-Keeper wrote:

Alright, fine. I guess the reason this just angers me so much is because most of my strategy involves sneaking into a base undetected, then sneaking around. If I get detected, my usual escape plan is to snatch a vehicle and drive off.

So locking vehicles gives lone wolves one less reason to skulk about uncappable CP's instead of contributing to their team.

Splendid, one more reason to hold on to it tongue .

I never said I did it alone. neutral

Curses, foiled again!

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Re: 1.3 Patch Announcement

"Several graphical issues have been addressed and fixed."

Does that include the black patch bug on Rhen Var?

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Re: 1.3 Patch Announcement

Sniper reloading? Does that mean limited ammo?

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Re: 1.3 Patch Announcement

The patch looks great other than the medic grenade thing. It makes no sense to me. I don't think I've ever seen anyone spamming them and if you do this to the medic's grenades, why not frags as well? they're more dangerous in my book anyway. Isn't there some way to delay their resupply?

19 (edited by Athlon 2008-07-26 16:11:57)

Re: 1.3 Patch Announcement

Thanks for not nerfing the Trooper Class too much you guys. smile

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20 (edited by FSDev| Woodrow 2008-07-26 16:34:01)

Re: 1.3 Patch Announcement

"Not yet" would be more the words.  My lustful thirst for nerfing is usually never quenched and there can always be more!  Anyway, we'll have this patch out "soon" enough

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Re: 1.3 Patch Announcement

SamZi wrote:

The patch looks great other than the medic grenade thing. It makes no sense to me. I don't think I've ever seen anyone spamming them and if you do this to the medic's grenades, why not frags as well? they're more dangerous in my book anyway. Isn't there some way to delay their resupply?

You only get 2 frags, until you kill another trooper and take his kit.

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