Re: Realistic AT-AT and AT-ST walking

SCHRifle wrote:

We have differant ideas to do this, nothing has been tested, so we can't really say that it's looking good, because nothing has been tested.

u better implement them and test them to see if they walk as they should smile

cause only ideas are not enough smile, u need to try them

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9 (edited by alxcote 2006-02-13 20:16:56)

Re: Realistic AT-AT and AT-ST walking

I have animated both the ATST and ATAT in maya with a full skeleton, we're doing our best with the animations AND the limits of the editor. Fact is, the BF2 editor is new to most of us, so we're working on making the best transition from a realistic walk to the in-game engine for Battlefield 2.

But so far, the walks are pretty damn cool, you won't be disapointed.

alex

Re: Realistic AT-AT and AT-ST walking

I'm sure we won't be. Thanks for updating.

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Re: Realistic AT-AT and AT-ST walking

and I trust u completely smile

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Re: Realistic AT-AT and AT-ST walking

Even if it doesn't walk, just seeing this thing will blow you away.

http://www.fsmod.com/img/rifle_sig.jpg

Re: Realistic AT-AT and AT-ST walking

but it does walk right? Right.....?

*reasurrance required*

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Re: Realistic AT-AT and AT-ST walking

yeah, cause first he tells us it walks, and now, if it doesn't walk

are u sure they walk?

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