Re: Strike at Bimmiel

I agre with angle a map were the lamba could act as a gun ship

http://miniprofile.xfire.com/bg/sh/type/0/gaurd502.png
http://stats.fsmod.com/sig/medic.gurd502.png

Re: Strike at Bimmiel

krenyo wrote:

thanks for the headsup zyth; i thought it might be something with the trees. Does the undergrowth (grass) get lightmapped aswell?

Nope.  Thankfully, the undergrowth does not get lightmapped.

Re: Strike at Bimmiel

Hey guys just a quick update as im busy tuning my map at this very moment tongue...

I've spent sum time on the imperial landing pad and turned it into more of a complex/base; gonna be hard for the rebs too capture this one!...

(just a naff pic from the editor im afraid)

http://i40.photobucket.com/albums/e237/uzi_1984/FSMAP/landingpadtk2.jpg

hmmm just noticed that tree growing out the wall, will fix that now lol.

I've made the terrain a lot more craggy and it looks much better; will post sum more pics up later tonight hopefully.....Stay tuned wink

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: Strike at Bimmiel

Keep going smile BTW are  you planning on adjusting the fog and sky etc so it looks more natural?

http://www.fsmod.com/stats/fssig.php?player=FS_BLITZ
Someone tell Bandu Ron Paul won't win!

Re: Strike at Bimmiel

Everything needs tweaking, wanna make this map as high standard as possible, but im basically a noob at mapping so ne tips on such things are much apreciated.

http://stats.fsmod.com/sig/trooper.krenyo.png

20 (edited by S-Guy 2008-08-26 17:12:21)

Re: Strike at Bimmiel

Alright, starting over...

I really like the map so far, but I would have loved it if you kept the fighters, it seemed they could have been a neat addition to this map! sad

Oh well, what's done is done, and it will surely still be a good map. Now, that fog is a little funky, at least in the color that it is now, and there are a few too many trees. Otherwise, great work! I look forward to playing it!

EDIT: Remind me to check the rest of the pages before posting. tongue

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

Re: Strike at Bimmiel

My map is comming on leaps and bounds thanks to everyone and theyre input and advice. I've been playing around a lot with the terrain and made it look much more rugged and realistic. I've also changed the textures and fiddled with a few settings, looking really good in the editor now, just gotta compile it all and have a looksi in game too see if it looks as good. Hopefully get sum in game shots up later.

Gonna need help testing this map soon as its very nearly playable. Is there a server i can use too host a test session, and also need a list of people willing too test it and set a date and time etc.

http://stats.fsmod.com/sig/trooper.krenyo.png