True, but one of the problems we've had has been the fact that there is only one server populated, that makes the mod look unpopular and can quite easily lead to a mod losing a fanbase as people just see one server and think, 'Well it can't be that good then.' The more populated servers we have the better, it makes the community look like it is growing (which it is by the way), and gives players the most important thing which is choice.
Another thing to note is that currently First Strike doesn't seem to handle really heavily populated servers that well at the moment. Anything over 30+ players, particularly in a space map like Battle of Yavin or a vehicle heavy map like Ryloth and (for me at least) the game has a tendancy to grind to a halt when the lasers start flying. I've found that around 20+ people in a server provides me with the best games, it doesn't get too laggy and there are still enough people to have epic battles.
That said, if the server ran smooth for me with nearly 60 players in there? I would jump at the chance to have a scrap on that scale, but I just don't think the game/server/or my machine performs well enough to achieve that.