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OK, to give you guys an update (and to get the thread back on topic somewhat
) here's a list of the quick changes I have made for todays testing:
1. Added more variety to spawnpoints and moved them abit further from the heavy action areas
2. Gave the Beach CP to the Rebels, so we have a look at the size of the beach etc in action
3. Made the map a one way (imperial attack) Pushmap. Rebs wont be able to take back flags
4. Made it so the round will end when Imps take Bunkerhill
5. Added a bit of makeshift, placeholder, cover etc on the beach(mainly), using Ryloth statics.
6. Added a couple of turrets to the beach
7. Added a Turbolaser tower behind the beach, just incase imps, noobishly, land lambdas past the beach in order to take the beach .... to the detriment of the test. (land infront of the beach!!!)
8. Tweaked the cap radius of the beach.
9. Made the CP's take longer to take control of.
10. Increased the vehicle Out-of-Bounds combat area - infantry still uses the original one... so dont go landing in the yellow OOB
11. Took the firehawke out. Pointless having it in atm as it cant hover on water well and just equals pointless deaths when people could be getting in amongst the battle.
12. Took out the Holoflags and moved the flag icon to the ground ( holos are unrealistic imo, and I would like to see if just having an icon is effective)
13. Smoothed out the inside of part of the Crater, so any skilled pilot who lands in there will be able to have his troops get out.
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"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat