Re: Mon Calamari map - What to look for.

Bandu wrote:
UKWF-Johnlocke666 wrote:

Hey Bandu this was by far my favourite map i played today:)Just 1 suggestion could u make the attacking area for the Imps on the beach wider?The Imps took a real long time to get a foot hold on the beach cp.Maybe it was our good squad work?:)

You mean the out of bounds or make the actual beach area wider?

Yea, took ages to take the beach mainly due to no cover being added yet. The beach will eventually be full of defenses etc for the imps to take cover behind.

Im on about the out of bounds area Bandu;)

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Re: Mon Calamari map - What to look for.

Safe-Keeper wrote:

Maybe the duration of the DEMP effect could be reduced a tad bit, too? It's too easy to pin down the shuttle right now.

Good hamsters no! It's quite hard to hit a moving aircraft with it, it's more when it comes in to land. But if your coming in on a low slow approach and get hit you should still land safely. Now your only problem is getting off the ground. Wait...deploy troopers, secure the LZ then take off! Oh...thats what they do with helis anyway tongue

Lambda is good, but it should not be the be all and end all of troop movers. If it gets on EMP strike it is going to go down. It's then up to your troopers to fan out, secure your LZ and allow it to return/move on to next point. Again..that team work thing wink

Bite my shiny metal Tie Fighter!
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Re: Mon Calamari map - What to look for.

I must admit with the Lambda on Mon Cal, one DEMP can take it down and stop everything... one guy keeps EMPing it with its wings open, the pilot can't retarct wings, and another support player can start shoving det's on the craft.

This won't be a problem when the map is finished, however, as the Out-of-bounds area will be moved further away, allowing the lambda to come in from a different direction.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Mon Calamari map - What to look for.

Hehe, I keep going DEMP on most maps with combined arms. It doesn't stop everything at all. The lambda has been complained about since it's inclusion, it's armours too weak, it's too difficult to fly etc. The DEMP has s imilar effect on a lot of vehicles. Hit any flying craft with it and they stop. Hit ground vehicles and they stop.

The lambda is a forward attack landing craft. If you think landing it right in the middle of a CP is a good idea, then go ahead, what you should be doing is landing it in a clear area NEAR a cp then moving forward to attack from there, giving you a different approach.

I had  alot of fun last night on refinery EMPing lamda's, XWings, tanks....

Start nerfing the DEMP and it becomes useless. Start increasing vehicles resistance to it and it becomes uselss. The weapon has a LONG recharge rate (compared to other weapons) and there are far more variables to a game than one vehicles and on weapon. Is the lambda full? Are the guns manned? Are you firing weapons in your LZ to clear the area?

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: Mon Calamari map - What to look for.

Hehe, I keep going DEMP on most maps with combined arms.

Me too. In fact, I was the first tester to actually use it on aircraft wink .

The lambda is a forward attack landing craft. If you think landing it right in the middle of a CP is a good idea, then go ahead, what you should be doing is landing it in a clear area NEAR a cp then moving forward to attack from there, giving you a different approach.

I suppose so. Still, it seems a bit strange to have it be able to withstand 10 AT/AA missiles, but succumb and crash from one single DEMP hit.

But you're right, I guess it's all about flying high and fast, suppressing the LZ with bombers and whatnot, and landing a distance away from the CP.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Mon Calamari map - What to look for.

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OK, to give you guys an update (and to get the thread back on topic somewhat wink ) here's  a list of the quick changes I have made for todays testing:

1. Added more variety to spawnpoints and moved them abit further from the heavy action areas

2. Gave the Beach CP to the Rebels, so we have a look at the size of the beach etc in action

3. Made the map a one way (imperial attack) Pushmap. Rebs wont be able to take back flags

4. Made it so the round will end when Imps take Bunkerhill

5. Added a bit of makeshift, placeholder, cover etc on the beach(mainly), using Ryloth statics.

6. Added a couple of turrets to the beach

7. Added a Turbolaser tower behind the beach, just incase imps, noobishly, land lambdas past the beach in order to take the beach .... to the detriment of the test. (land infront of the beach!!!)

8. Tweaked the cap radius of the beach.

9. Made the CP's take longer to take control of.

10. Increased the vehicle Out-of-Bounds combat area - infantry still uses the original one... so dont go landing in the yellow OOB

11. Took the firehawke out. Pointless having it in atm as it cant hover on water well and just equals pointless deaths when people could be getting in amongst the battle.

12. Took out the Holoflags and moved the flag icon to the ground ( holos are unrealistic imo, and I would like to see if just having an icon is effective)

13. Smoothed out the inside of part of the Crater, so any skilled pilot who lands in there will be able to have his troops get out.


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"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: Mon Calamari map - What to look for.

12. Took out the Holoflags and moved the flag icon to the ground ( holos are unrealistic imo, and I would like to see if just having an icon is effective)

This is something I've given thought to myself, actually. It makes little sense for holographic projectors to stand there showing which side controls an area. Will be interesting to see how this works out.

I assume that with "Flag icon" you mean 3D map icon?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.