Re: Ryloth Mines Feedback

I like  the idea of a new CP,and being able to pick up flares.At first the map seemed too dark.But after a couple of games you start to get used to using your map and flares better.

http://miniprofile.xfire.com/bg/sh/type/0/gaurd502.png
http://stats.fsmod.com/sig/medic.gurd502.png

Re: Ryloth Mines Feedback

I dont know if this is still in it but I seem to recall imp pilots running around and I could never distinguish them from the rebels resulting in alot of teamkills...

Re: Ryloth Mines Feedback

The idea is to use all dark Imps and spec op camoflauged Rebs to make best use of the dark, otherwise the Rebels would have an unfair advantage with all the Imps running around in white armour. That said. Hmmm, perhaps we could introduce the Shadowtrooper? Same as a Stormtrooper but with black armour. Hmmm think more on this I shall.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Ryloth Mines Feedback

Simply dipping the stormies in black paint sounds like a far better idea than shoehorning pilots in there.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Ryloth Mines Feedback

It crashes for me. I dont know why. other maps work

http://www.fsmod.com/stats/fssig.php?player=btcc
Occupation: Hacker on steroids

INGAME NAME: btcc

Re: Ryloth Mines Feedback

I've never been even near of running out of flares, there are enough of them already.

Why do imperial medics get flares but rebel medics don't? Is it because the T-10 aimed enables you to see a lot better in the dark? Then again, you have the choice of the carbine which has ironsights (never use the ironsights with that weapon.)

Why should you give officers zip lines as well? Only medics getting 2-3 in the final version should be enough. Would make their use more significant tactically.

Some spawn points should be moved to safer locations. Lots of spawnkilling going on.

The map could be a little bigger and the distance between points longer.

I don't know about others but I kept on running out of ammo as a medic having nothing but the blaster. Didn't see many officers around either.

Re: Ryloth Mines Feedback

Why should you give officers zip lines as well?

Not as well as the Medics/Troopers - instead of the Medics/Troopers. Consider removing the MKII/E-Web from this map and replacing it with the zipline launcher. There are no generators anyhow.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.