From playing this last night seems a cracking map when well populated, the size issues as mentioned before seem to be just because it is the 64 player version, so that seems fine. The vehicles do seem a bit limited, but that is fine as it means more infantry action than you'd find in, say Ryloth. Are there 2 fighters for each faction? I only ever saw one X-Wing, but I know that the Imps have a TIE Fighter and TIE Interceptor. I'd suggest giving the Rebels a Y-Wing too as this is more suitable for combined arms maps with its bombing capability making it an excellent air support craft. I don't think the Imperials need a Bomber too as they seem to have a bit of an advantage in this map with the high ground anyway, so keep them to just the 2 TIE craft they currently have.
The platforms just near the Imperial base (the last CP before the Imp base) seem to have some issues, possibly material property based, vehicles seem really bouncy when you cross the bridges. This resulted in one hilarious moment last night when a TIE crashed into me and flipped me off of the bridge. That shat me up I can tell you.
. But yeah, there is clearly some issue on these platforms as later other vehicles handled strangly on there too, so that needs looking at.
I agree with Bandu that some of the CP areas may be a little complex making it hard to find the actual flag.
Other than that I find this map a real blast and can't wait to have a go on it again tonight. The thing that struck me about it was how balanced everything seems to be, there is need for air, ground and infantry forces in equal measure, none overpowers the others significantly which is really good, and they all have their uses.
The Mortar Freerunner is also essential for advancing up that hill towards the platform CP near the Imperial Base as it can rain cover fire down for advancing troops and if it goes to the front line can provide excellent cover with its smoke canisters, so you have a tactical situation that needs solving with the Imperials in such an advantageous position and the Mortar Freerunner is very much the key, so nice work there, and nice work overall.
