Re: Refinery

Wow, that is odd.  So there were two to three Lambda shuttles in game at the same time?  Can this be replicated at all?  What you described (minus the multiple shuttles) sounds similar to a situation I had a while back.  I managed to get the Lambda sidways and bouncing around on one of the platforms and my frame rate dropped to an agonizingly low level.  It took me an eternity to escape out and disconnect from the server.  That was the result of a known bug with the Lambda.  I don't know if this is related to the lag you experienced?  I'm at a loss as to what could be causing multiple shuttles to spawn though.

In the newest version of this map the 32 player Combat Area has been reduced quite a it (the Dock is now out of play).  I don't know if it has been pushed to the beta but this should work to focus the fights.  If it is in the beta and it gets tested I'd like to hear if it still feels too big.  Then I can work to remedy that.  Maybe by adding some CPs as Omen suggested.  I don't want to add too many because I've noticed that that has been a complaint by the community in the past.  Whatever the solution may be,  I would like to fix any feeling of waiting around too much or not seeing enough combat.

I'll work to fix some of the complexity of the Drilling Platform and possibly the Com. Tower too.

I'll add a Y-wing for the next version.

I've been meaning to work on the undergrowth but it keeps getting pushed aside.  Hopefully for the next version I'll do some work on it.

I'll look into adding ladder access to the Living Quarters CP platforms.  I've thought about this previously but became concerned about people getting up there and having a hard time getting them down.  Especially if it gets camped by a squad.  Although, since there are speeder bikes on the map they'll be able to get up there anyway.  Ladders might be necessary.

Thanks for the feedback and keep it coming!

Re: Refinery

only the 64p is in the beta.

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DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

17 (edited by FSDev| General Un-Co 2008-09-21 06:41:31)

Re: Refinery

If multiple lambdas are spawning I would check that your lambdas spawn points "maxNrOfObjectSpawned" is 1. This object template allows a single spawnpoint to spawn multiple vehicles after the previous one has moved and the spawn delay has expired (Useful for small transport vehicles not uber-lag causing death from above vehicles tongue).

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Re: Refinery

need tie bombers lambada lands close to cp and 1 ppl in it shots the alll imps

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Re: Refinery

this map is excellent for aerial displays.

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20 (edited by Luke SkyRaper 2008-09-22 17:02:55)

Re: Refinery

One thing I did notice was that if you fall into the water , its like falling into a tar-pit.
Swim speed is nearly non-existant , and when you finally reach the shore, you die upon exiting.
Not sure what the issue with the water is, but that might need tweeking .

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Re: Refinery

Maybe it is a sea of gloopy acid, it is purple after all.

tongue

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