Re: Inter-Clan War!

I-CW's are designed to be short.  They are short enough so that people playing want more, meaning they will jump on regular FS.  It's like CG's, if it's only been running for a few maps and the server crashes, people will rejoin pretty quick 'cause they want more. However, if the server decides to go kaput about halfway through, especially after a good round, people quit because they are satisfied that they had a few good games.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Inter-Clan War!

Mos Entha and EST tonight! Same time, same place and hopefully not all the same people!

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Inter-Clan War!

/me will not be there.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: Inter-Clan War!

Rebel Scum!

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Inter-Clan War!

The games were good but why does everyone always leave right after? Surely you'd stay for a few more scrims after such a short event?

Re: Inter-Clan War!

I don't know why they leave. I agree with you SamZi.

[center]http://stats.fsmod.com/sig/trooper.Slyfox_Elite.png[/center]

Re: Inter-Clan War!

15 minutes is too long!