Re: Community Games June 12/13

what about the small version of null? does that one have those problems

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in game name shadoe 14

Re: Community Games June 12/13

i think null 64 p map loadet faster than 16 p. now i have new pc  and null is probally working now

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Re: Community Games June 12/13

The issue with Null is the base, which is present on every version of the map.  It is huge, and is likely what is causing strain on many peoples PCs and is what causes crashes.  It needs split into seperate peices, like the ISD is on Hoth, to elminate the issue.

Null16p is, however, less likely to crash the server than the other versions of Null (players may still CTD), as it's belived that the server instability during null is caused by the APC Freerunners, which pretty awful collision meshes and make the server take a fit when it tries to climb up a really narrow hill.


I'd love to see null fixed, it's definately one of the best 16 player maps, and I also really like the valley fighting in the other versions.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Community Games June 12/13

Job for me when i return wink

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Re: Community Games June 12/13

Good to see you back, krenyo.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Community Games June 12/13

BTW, I noticed that you guys use teamspeak. Is there also in-game voice chat? Would make teamwork within a squad easier.

Re: Community Games June 12/13

Getijsem wrote:

BTW, I noticed that you guys use teamspeak. Is there also in-game voice chat? Would make teamwork within a squad easier.

VOIP (voice over internet protocol) is available on most 2142/First strike servers.

Press and hold V to talk to your squad. As a squadleader, Press B to talk to the commander .

(there is arely a commander in FS as the situation rarely requires one)

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