Re: Map specific ingame help

Gwynzer wrote:

Wtf is a spelautomater.

It means "Casino games" in Swedish.

~The Farce is strong with this one

Re: Map specific ingame help

TIEpilot234 wrote:

Big arrows on the map aren't good enough for you? tongue

Big arrows on the map are often misleading, and not always noticed, despite being big and arrows.
People just assume conquest when they see  flags and get frustrated when that doesnt work out well.
Or they keep trying to cap until they are rebuked harshly by some angry vet with an axe to grind.


Ingame chat messaging is hepful but time consuming.

EST:
Imperials cannot recapture any flags, they can only defend. Rebels have to take all the flags to win

(relatively simple so far, but we still get questions of 'why?' )

Flags have to be taken in order, look at the flags on the map.
Rebels have to take the ewok tree village before you can move to the wrecked speeder or imperial out post

(If we havent had a 'but, why?' yet, we'll likely get one here)

Ewok tree village can be captured out of sequence, before scout camp is captured

( This is almost never pointed out as by the time the rest has been explained the rebels will likely have steamrollered ahead and the imp new guys will be heading to ewok or scout to recapture it)

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''Its over. Angel won.''   RSF Gurd

Re: Map specific ingame help

EPIC DOUBLE POST.

What if we did voiceovers explaining the mission and they were played over the load music?
If possibe, the VO would play through once over the music and the music would continue to repeat. Otherwise, double up the load music, 1st play has VO, 2nd play without.

Is it possible to have team specific loading screens/music?

Can we get the Imperial/Rebel commander voice actors back?

Should we just make Gwynzer do the voiceover instead for comedy value? big_smile

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''Its over. Angel won.''   RSF Gurd

Re: Map specific ingame help

I'm totally willing to do voiceovers for that kind of stuff, be it in a silly way or not.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Map specific ingame help

RSF Angel wrote:

EPIC DOUBLE POST.

What if we did voiceovers explaining the mission and they were played over the load music?
If possibe, the VO would play through once over the music and the music would continue to repeat. Otherwise, double up the load music, 1st play has VO, 2nd play without.

Imo it could get really annoying after a while.
See:http://www.youtube.com/watch?v=f6B_7ZRSwWg#t=3m02s

RSF Angel wrote:

Is it possible to have team specific loading screens/music?

Not for the initial map loading screen.

RSF Angel wrote:

Can we get the Imperial/Rebel commander voice actors back?

Dunno, but it has been several years since anyone has been in contact with them.

RSF Angel wrote:

Should we just make Gwynzer do the voiceover instead for comedy value? big_smile

No!

tongue

~The Farce is strong with this one