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		<title><![CDATA[First Strike Forums — AT-ST is it should be this way?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7616</link>
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		<description><![CDATA[The most recent posts in AT-ST is it should be this way?.]]></description>
		<lastBuildDate>Fri, 23 May 2008 23:59:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106148#p106148</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Taking the Opposing faction&#039;s vehicles is n00bish and or lame? I wouldn&#039;t say that too loud...</p><p>It&#039;s not wise to upset a Wookie.</p></blockquote></div><p>I must&#039;ve missed the ROTJ scene where Han and Chewie strolled into the Imperial vehicle pool and stole a parked walker. Was it in the Original Edition? I only saw the Special Edition, in which they stole a walker in combat, so that&#039;d explain it.</p></blockquote></div><p>Chewie hijacked a fully crewed walker <strong>by force</strong> and proceeded to pilot/command it under a crew of ewoks. If there had been a walker just sitting in an Imperial Vehicle pool, and the Imperials were running around chasing ewoks, seems to me Han might have grabbed one too.<br />Don&#039;t tell me you doubt Han&#039;s ability to gank a tank?<br />Besides- once Rebel commandos clear a bunch of Imperials out of their outpost and find a shiny Firehawk/ ATST/ speederbike.</p><p>Plus there&#039;s kinda a lot of precedent to this- Kyle Katarn nicked a walker from its launch bay in JKII.<br />Anakin merely sits in an unmanned fighter and hits a key &#039;on accident&#039; and it starts to fly. (ep I)<br />Anakin grabs a random speeder to chase Obi and Zam. (epII)</p><br /><br /><br /><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>And stealing the enemies stuff is half the fun of any battlefield game</p></blockquote></div><p>Parachuting from tall buildings and being able to flag hop are also part of the &quot;fun&quot; of the BF series games. Never saw anyone complain when they took those out.</p></blockquote></div><p>never <a href="http://forums.fsmod.com/viewtopic.php?id=7324">ever?</a></p><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>, and really balances the 64/32 player mos espa.</p></blockquote></div><p>Mos Espa is perfectly balanced. And if you want walkers, steal one in combat. Lots of people carelessly leave them behind or jump out of them in combat areas.</p></blockquote></div><p>Perfect balance has been achieved. You heard it here first.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Fri, 23 May 2008 23:59:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106148#p106148</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106129#p106129</link>
			<description><![CDATA[<p>DEMPs, especially, are great at making people bail from their tanks. When your tank is immobile and you can&#039;t traverse your turret to take down the approaching infantry, and you <strong>know</strong> that they&#039;ve got DetPacks they&#039;re about to plaster unto your hull, it&#039;s <strong>very</strong> easy to panic and jump out to avoid death, but 50% of the time, if not more, this&#039;ll lead to the enemy dropping their DetPack plans and stealing your tank instead. Result: You still die, but the enemy also takes your tank.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 23 May 2008 22:06:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106129#p106129</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106122#p106122</link>
			<description><![CDATA[<p>ESPECIALLY the T1-B.&nbsp; I hate when I have to go up against one just because an ally handed it off right to them...</p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Fri, 23 May 2008 20:17:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106122#p106122</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106121#p106121</link>
			<description><![CDATA[<p>Twigs and Ty summed it up nicely: Never get out of a damaged vehicle in a combat situation. If you have to get out and can&#039;t repair it, make sure to destroy it so the enemy can&#039;t capture it. If everyone did this, and ABC was implemented, vehicle capture would become a huge challenge - as it should be.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 23 May 2008 20:16:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106121#p106121</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106120#p106120</link>
			<description><![CDATA[<p>When I ever leave a walker and its in the critical state, I put a few bolts into its weak point and destroy it.&nbsp; &nbsp;If I can&#039;t use it, nobody can.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 23 May 2008 20:13:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106120#p106120</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106099#p106099</link>
			<description><![CDATA[<p>Anti Base Camp Code could be useful for a flag-by-flag gamemode if the ABC Zone is shut on / off when a base becomes uncapable.<br />When now players must stay back to defend a uncapable base against baserapers more players are at the frontline, focusing the action to a few points.</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Fri, 23 May 2008 18:07:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106099#p106099</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106097#p106097</link>
			<description><![CDATA[<p>Noobs tend to jump out as soon as one rocket hits em, making them easy capture. That or people jump out when it starts smoking. Kill them, repair the walker then take it back and laugh in their faces. Never exit a walker unless it has exploded and thrown you clear.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Fri, 23 May 2008 17:32:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106097#p106097</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106093#p106093</link>
			<description><![CDATA[<p>The AT-ST is awesome. Use external view regularly so people can&#039;t sneak up on you, bring infantry escort, and make sure a gunner joins you. The guns you control are actually the secondary lasers mounted on the side of the walker&#039;s head, and were probably given to the driver because he also controls the rotation of the head. The heavier and far more accurate twin laser cannons are controlled by the gunner.</p><p>If you can&#039;t get a gunner, it&#039;s actually an idea to hop into the gunner&#039;s seat when faced with enemy units. You&#039;ll be immobile, but your firepower will increase significantly.</p><div class="quotebox"><blockquote><p>Ok, thanks for reply. Here is another question: Why the devs didn&#039;t implement ABC (anti-base-camp) code. Today the rebels were driving to the empire mainbase stealing walkers and then camping. Also having other team vehicles seems very vBF-ish and noobish not to mention its lame as hell IMHO. It just encourages whoring and smacktarding. I think at least the ABC code should be implemented, don&#039;t you?</p></blockquote></div><p>Because the devs want us to sit back at our main base very bored, guarding it, instead of being at the front lines fighting. And because cowardly stealing walkers is soooo much more rewarding than gallantly capturing one in combat. (That&#039;s Safe-Keeperish for &quot;I agree fullheartedly&quot; <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ).</p><div class="quotebox"><blockquote><p>Taking the Opposing faction&#039;s vehicles is n00bish and or lame? I wouldn&#039;t say that too loud...</p><p>It&#039;s not wise to upset a Wookie.</p></blockquote></div><p>I must&#039;ve missed the ROTJ scene where Han and Chewie strolled into the Imperial vehicle pool and stole a parked walker. Was it in the Original Edition? I only saw the Special Edition, in which they stole a walker in combat, so that&#039;d explain it.</p><div class="quotebox"><blockquote><p>And stealing the enemies stuff is half the fun of any battlefield game</p></blockquote></div><p>Parachuting from tall buildings and being able to flag hop are also part of the &quot;fun&quot; of the BF series games. Never saw anyone complain when they took those out.</p><div class="quotebox"><blockquote><p>, and really balances the 64/32 player mos espa.</p></blockquote></div><p>Mos Espa is perfectly balanced. And if you want walkers, steal one in combat. Lots of people carelessly leave them behind or jump out of them in combat areas.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 23 May 2008 17:23:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106093#p106093</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106075#p106075</link>
			<description><![CDATA[<p>Taking the Opposing faction&#039;s vehicles is n00bish and or lame? I wouldn&#039;t say that too loud...</p><p><span class="postimg"><img src="http://io9.com/assets/resources/2008/02/HanChewie.jpg" alt="http://io9.com/assets/resources/2008/02/HanChewie.jpg" /></span></p><p>It&#039;s not wise to upset a Wookie.</p><br /><p>Basecamp is completely lame but I don&#039;t think code should be required to force people not to be idiots.<br />And stealing the enemies stuff is half the fun of any battlefield game, and really balances the 64/32 player mos espa.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Fri, 23 May 2008 16:00:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106075#p106075</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106072#p106072</link>
			<description><![CDATA[<p>Ok, thanks for reply. Here is another question: Why the devs didn&#039;t implement ABC (anti-base-camp) code. Today the rebels were driving to the empire mainbase stealing walkers and then camping. Also having other team vehicles seems very vBF-ish and noobish not to mention its lame as hell IMHO. It just encourages whoring and smacktarding. I think at least the ABC code should be implemented, don&#039;t you?</p>]]></description>
			<author><![CDATA[null@example.com (Kubador)]]></author>
			<pubDate>Fri, 23 May 2008 15:44:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106072#p106072</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106068#p106068</link>
			<description><![CDATA[<p>Yea the walkers are brilliant and remember they are not made to fight tanks.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Fri, 23 May 2008 15:17:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106068#p106068</guid>
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			<title><![CDATA[Re: AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106063#p106063</link>
			<description><![CDATA[<p>If you can get someone to join your walker then great, especially if he plays as support so he can repair on the move. The walker performs well with friendly infantry giving support. Going in on your own against a troop of rebels will eventually get you killed as you become confused by the numbers and lose track of where fire is coming from. </p><p>DONT GO ALONE<br />TRY TO GET A GUNNER<br />HAVE SQUAD SUPPORT TO REPAIR ON THE MOVE</p><p>If you do go alone, then try switching to F2 if someone around your feet as it tends to offer a better downward view. The walker is not underpowered. Given the proper treatment and backup it will stomp over anything and prove almost unbeatable.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Fri, 23 May 2008 14:41:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106063#p106063</guid>
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			<title><![CDATA[AT-ST is it should be this way?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106043#p106043</link>
			<description><![CDATA[<p>Hi everyone. I&#039;m fairly new to the mod but I&#039;m impressed with the work you made so far. Points for you. I really like driving an AT-ST but is seemed to me a little underpowered at least agains infy. In the movies it looked more dangerous but in game I see lots of rebels just running around &quot;my feet&quot; wich is quite annoying. It wouldnt be a problem if they were not so hard to kill. Sometimes it even looks like all rebels are familiar with the force (?). And there&#039;s even not an option to stomp on the other guy. If it was already asked please excuse me but I didn&#039;t find it via search option.</p><p>Also it&#039;s a pity that rarely anyone wants to join your walker as a gunner. Personally I find it great fun even if the driver moves around too much.</p><p>Thank you.</p><p>P.S. Space battles are a blast!</p>]]></description>
			<author><![CDATA[null@example.com (Kubador)]]></author>
			<pubDate>Fri, 23 May 2008 12:20:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106043#p106043</guid>
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