Topic: BlackIntels Goodbye Event - 16th June

After much discussion, BlackIntel has decided to drop our support of the First Strike mod.  We want to go out with a bang, so we'll be hosting an event on Saturday the 16th of June at 2000UK(CG Time) until it ends.  We're hoping to bring quite a few of our old members out of the woodwork, and it's quite possible we'll even see some old FS Vets stop by as well.  We'd much rather have our final memories of First Strike to be of large games with lots of old friends, instead the regular quiet matches which very quickly got boring.


We've yet to decide exactly what we'll be doing during the event. Given the occasion, I'm opening up suggestions from the community to see what you guys want to do.  I can guarantee we'll be playing some of the favourite maps as normal, but we want to try some other things.  Currently we're considering:
- Playing some custom/community maps which are currently unseen by the vast majority of the FS community
- Doing Null Zombie mode like Spectre Station
- Mega knife fights in some docking bays (previously VERY entertaining)


Throw some ideas out and we can discuss them, or give some feedback on the current considerations.  We'll be working with the Devs to put up an official announcement of the event once we have a more concrete idea of what we'll actually be playing on the date.


Thank you to everyone for the amazing times that we've had.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: BlackIntels Goodbye Event - 16th June

Hey there Gwynzer,

Well that is sad news, but not to be unexpected I suppose seeing how not that many BI members are currently regularly playing First Strike. So good news on one front with the upcoming event, and sadness on the other. We've not always seen eye to eye, but we've always appreciated your support, and it is better to have a vocal critic of your work than nobody talking about it at all. BI have been the backbone of the First Strike community since near the beginning of the mod and will be missed. So this is a sad turn of events. However I'm sure you'll go out with a bang, so this is definitely one to mark in your calendar, should be a good one.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
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Re: BlackIntels Goodbye Event - 16th June

If you want to make it a bang and get some variety in there, may I suggest make it a weekend long event? FS Classic one night, community maps and special events the second.

Be a shame to see you guys go. I'll think about what you can do and let me know if you need any assistance from our side.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: BlackIntels Goodbye Event - 16th June

I'll do my best to be there.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: BlackIntels Goodbye Event - 16th June

w00t w00t!

Re: BlackIntels Goodbye Event - 16th June

Man I wish I stayed with this mod sometimes.  FSAlpha till I die smile

Proud member of the BEP and KNIFER clans
First Strike Alpha Tester
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Click here for me please

7 (edited by Gwynzer 2012-06-06 18:11:57)

Re: BlackIntels Goodbye Event - 16th June

Not many replies or suggestions, I'm going to take that as people are happy with the current ideas, instead of complete disinterest (Also hate that every time I have to post I have to CAPTCHA.... The amount of posts I've lost over the past few months because I've hit "Post" and then moved onto something else without solving the riddle. Something I WON'T miss sad)


Null Zombies is a mode that seems to be fairly popular, although I'd like to bring up rules for it.


Imperials are the "Zombie" class, and will start with 4-10 people, knife only
Rebels are limited to pistol only(No DL-44?), no droids/grenades
Upon rebel death by ANY means (except malicious FF), player switches to Imperial
"Winner" is last man alive

Those are the base rules, but I want to bring other things to the discussion.  I was considering making it no bacta/ammo refilling from kits, but Null doesn't have enough stationary droids to let that really work.  I was thinking about limiting rebel movement so they can't "sprint" when knowingly in the presence of zombies as a form of stopping endless chases, but I suppose the existing sprint meter does that for us.  I'm really not sure, I'd like to hear anyone elses suggestions/discussion on the matter.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.