Topic: The Black Intel Farewell Gaming Event

Check the latest news update for details on this upcoming event, see you there.


http://www.fsmod.com/newsfull-062012-2.htm



http://www.fsmod.com/img/img/BI_Event02_sml.jpg




Rules for the special rounds will be posted in this thread for your information, so check in for updates.

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Re: The Black Intel Farewell Gaming Event

This looks to be the final version of the rules for the special Zombie round. Enjoy, and we'll see you in there.


Gwynzer wrote:

Zombie spawning on Officer is a no go, especially in situations you described (nothing stopping those other 5 zombies already being there tho tongue).  Spawning on SL is fine for "travelling", but anything even NEAR combat will need a beacon.  I'll be running officer myself, and will probably assign other BI guys to do it as we start needing more squads in order to keep the zombies playing fair.

I wasn't going to limit zombie kits, I was thinking about letting them use trooper radars, but I suppose those are pretty OP given that they stay for a long time after death (and zombies will die a lot!). I suppose we won't allow trooper radars, but zombies can choose whatever kit they want, but (out of combat) medic will be the only one really worth having.

I don't want the zombies to be holding bacta in combat situations etc. Zombies can get bacta only once an area is cleared or during non-combat or something, just because running for a while to finally find a survivor and get OHK would be crap.

The pickup kits issue is something I've thought about.  I don't want the rebels to have access to "infinite" grenades due to looting Imperial corpses.  If we could limit it to only picking up Rebel kits I wouldn't mind it, but there's the chance that during kit changing you'll end up with an imperial kit selected if people died en masse around an area and then the other kits will despawn.  Like with detpacks, I'd rather just deal with that problem by eliminating it.

No win condition for Rebels. This is survival, not escape.  The goal is to be the last man standing, whoever that is gets crowned winner. They'll get a force throw into the sky or something, I'm not spending any money on prizes tongue

Rules

-Imperials(Zombies) are only allowed Knifes as a weapon (Sensors, beacons OK, no droids or nades)
-Zombies can ONLY heal when OUT OF COMBAT. No running/hiding with bacta.
-Zombies can not spawn on SL (Only beacon) during combat conditions.

-Rebels can NOT use their primary weapon (rifles etc). Equipment is allowed with the exception of Detpacks. Officer kit not allowed. Droids will be allowed once a set number of humans are turned. Permission to use droids will be announced in game
-Rebels can not pick up fallen kits at all
-When a rebel dies by ANY reason (except malicious teamkills, as decided by admins), they switch to Imperial
-Rebels can be revived, but the man-down time will be reduced to about 7 seconds. Be quick!
-Rebels can NOT capture the garage Flag. I'd rather they couldn't capture any (given the fact that zombies "Hoard", camping from rebel spawn or the far side of the forest when the Zombies only own the control room), but there are hiding/holdout spots at all the other flags.  The goal is not to capture out the Zombies, but to last as long as possible and also be the last man standing
-No vehicles for any reason
-No movement restrictions
-Stay within reasonable areas of the map (no hiding in the far-outer cliffs which are between the base and the valley flags, if you survive the drop)
-Newly turned zombies are allowed to give information to the zombie team about where everyone on their team was.

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Re: The Black Intel Farewell Gaming Event

Zombies were fun, we did it twice.

Blind won the first round, Benu_kenobi won the second.


Ta for the rounds, everyone.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: The Black Intel Farewell Gaming Event

Indeed, those were a lot of fun. Twigs, where were you? You missed seeing the First Strike Am Dram Society reinacting your fan fic. Did the right person survive to the end? Was it totally faithful? I forget.

wink

Great games everyone, thanks for making it such a successful event, and of course many thanks go out to everyone at BI for hosting it, and indeed going out with a bang. Really good and epic games all night long. Now we just have to keep this going every week on normal gaming nights.

wink


Don't forget we'll also have the normal community game night tomorrow (well I say tomorrow, but it is that late it is actually tonight smile ), so head on for a few more games if you enjoyed yourselves tonight.

cool

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Re: The Black Intel Farewell Gaming Event

If anyone has any screenshots or tales from the battlefield of the event they'd like to share, post them here and they may end up in an after event battle news report.

Cheers.

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Re: The Black Intel Farewell Gaming Event

I've got some video that I'll be posting soon. smile

http://i37.photobucket.com/albums/e67/CAAM-1/SigWIP4.gif

Re: The Black Intel Farewell Gaming Event

http://youtu.be/81lKus_GnQ0

Here is the finale of the Null round.

http://i37.photobucket.com/albums/e67/CAAM-1/SigWIP4.gif