Topic: Singleplayer update

I finished up the custom singleplayer kit update, but found that the bots use of weapons was unbalanced and lackluster.   So, I am overhauling the handweapon AI.   I have also incorporated First Strike Extended (FSX) maps and the previously unreleased singleplayer supported Rhen Var Citadel map.    I Looked into the possibility of releasing Hoth, but it's just not releasable in it's current state.   It's not that it's just unfinished but it's not in working order.   Instead, I plan on doing is adding the ATAT into the Outpost Hoth map from FSX.

Re: Singleplayer update

Bless you, Dnamro. Our hero! ^_^ I can't tell you how much this is appreciated. *thumbs up*

Artificial intelligence is no match for natural stupidity.

Re: Singleplayer update

Now, the kits are customized to the maps for singleplayer/coop.   Infantry maps will have only infantry specific weapons in the kits.   This can be customized to the specific 16, 32, 64 mode, so if 16 player is close quarter combat, then it will have close quarter kits, which would have the additional shotgun type CR1 rifle/Flechette.   The Packard mortar gun is available as an additional grenade launcher type weapon in the heavy weapon kit for bigger infantry based maps.  The rocket launcher type weapons, such as the HH15 are now only available as an additional weapon on the vehicle maps.   The basic concept is to have the weapons available in the kits to meet the specific needs of the map.   This results in much better bot use of handweapons.   I am also stopping bots from using melee weapons since they don't use them very well.  Bots now supply ammo and heal much better than before, but I also reduced the bot's ability to revive to reduce the undying bot cycle.   There will also be automatic stationary guns.


So, the maps singleplayer maps that I plan to add from FSX are:

Outpost Hoth - Snowspeeders have been in the mod for some time now and Outpost Hoth has had them. Now it will have an ATAT.

Anchorhead  - land vehicles and infantry battles.

Carbone - Infantry focused

Carbone Island - Infantry focused with one ATAT

Walker Battle - two modes speederbike only and ATST vs ATPT

Desert Battle - Combined Arms battle with tanks and aircraft.

Bloodgulch - Halo inspired map with ATPTs

Rhen Var Citadel is an infantry only that was almost ready to be released but then the mapper that was working on it left the team and it never got finished.  I added singleplayer  support to it last year and will release as is.  It has a few minor issues, but nothing too bad, just not as polished as the team wanted.   

Also:

I plan to regenerate a new navmesh for Endor clearing.   The map was changed but the navmesh was never generated, due to issues with new custom trees.   That issue was resolved, but never got released because I was working on adding support for the Ewok village.   Ewok Village support won't be in there, but at least bots will stop running into trees as much.

I also plan on navmeshing the courtyard for Dathomir prison.

Also, I can release map packs for the BF2142 maps converted for First Strike play.   I am trying to stay away from adding in maps that have many BF2142 objects into the mod, even though I have added in the BF2142 to First Strike texture pack that replaces all the billboards with Star Wars recruiting style posters and some of the 2142 symbols with imperial/rebel symbols.

So, this will be a new release, not just an update.

Re: Singleplayer update

It's been a while, since I posted an update.  I had a bit of a setback, as the WIP version of First Strike that I was updating became corrupted and I had to go to a backup and update that.   

So, I am back to working on testing and fixing the handweapon AI.

Re: Singleplayer update

Nice to see you still putting work into this Dnamro. Your singleplayer support has been nothing short of awesome all these years. Thank you!

http://img95.imageshack.us/img95/3958/kamphersig4si.jpg

Re: Singleplayer update

Thanks Kampher.  Good to see there is still interest in continuing development as a singleplayer focused mod.  As soon as I have a stable build, I am going to release a full public beta version.   I already have the FSX maps added in using the new singleplayers kits.   

I had developed AImeshes for a lot of the First Strike objects, but had put that on hold to try to help with the multiplayer development before the EA shutoff.    There are still several First Strike maps that I had started working on singleplayer support, but never finished, as well as those maps that I was planning on expanding the existing singleplayer support.   

About those singleplayer kits, I redid the AI support to make sure they were all consistent, so that the bots would fight evenly on both sides.

7 (edited by mechag2 2014-12-02 14:51:16)

Re: Singleplayer update

I can't wait!

You really have done some absolutely stellar work, Dnamro. Now that we're limited to offline gameplay, your work has proven to be invaluable now more than ever. So thank you! *thumbs up*

Artificial intelligence is no match for natural stupidity.