Re: Singleplayer update

Cool, that is some major progress there.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Singleplayer update

I have created one AImesh for the entire ewok water village structure and it tested out fine.  The only problem I am dealing with now is trying to figure out how to navmesh around objects on the water village, since they are all part of a bundle.  The editor crashes when trying to navmesh bundles.  I have created AImeshes for all the various water village objects, but I need to be able to either place them seperately in the editor in the correct location.  I could even edit the AImesh if I could get them into max in the proper location.

Re: Singleplayer update

I think I found a couple of potential solutions.  This problem with navmeshing bundled meshes has been holding up navmeshing some other maps, like LOK.  At least now I know what the problem is and can start implementing solutions.  One idea is to set up the bundled mesh as a staticobject.con file and then use the staticobject importer for lightmapping to load all the related objects into 3dsmax.   Since this does not bring in the collision mesh files, Those would have to be loaded in individually and then placed using the current object placement as a guide.  Each object would have to be welded and connected together to form on complete AImesh as they are brought in.   For the ewok water village I was able to connected the individual AImeshes for each section together to form one complete AImesh, without any problem.  But for all the huts, baskets and fishing nets the litter the water village platform, that would be a lot of work.   Instead, since all the water village objects show up in the editor, I will use the bundle as a guide and place individual water village objects  on the platform.   Once I finish with Endor Clearing, I will release a public version of the mod.   That map was the only one that had some serious bot navigation issues since the layout had been modified after singleplayer support was first added.   Then I will work on adding full support to all maps and release those as they are completed.  One thing I am going to go back and implement is to leave multiplayer kits alone and singleplayer kits for SP and Coop.  This will allow the mod to be played on a server.

Re: Singleplayer update

Adding the bundled objects individually to the version of the map that I am using for navmeshing  worked great.  The ewok water village completely navmeshed with cutouts for the huts and the other obstacles.

Re: Singleplayer update

So, now I am setting up Endor Clearing sp/coop to replicate the full mutliplayer layout and Judland Wastes to add a cantina flag as in the MP map layout.  The cantina will only have support for bots using the main floor, not the basement, so the flag will be moved to the main floor.   There would be too many issues due to the small distance between the levels and the problem with bots trying to capture the flag from the wrong level.

Re: Singleplayer update

Sounds like more cracking progress on the Navmesh front, looking forward to checking the results out.

Dnamro wrote:

One thing I am going to go back and implement is to leave multiplayer kits alone and singleplayer kits for SP and Coop.  This will allow the mod to be played on a server.

Cool, I think that is very important as we have been receiving quite a lot of interest lately from people in trying to get multiplayer up and running again in some form or other, so they'll be happy with that.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Singleplayer update

Hey guys, I've been moving lately, but I jsut got my office set up. I would love to test out anything you might need help with still. I will probably need a run-down or a link to some instructions for installation nowadays though.

really appreciate all your hard work Dnamro! I have seen quite a bit of interest in FS lately on youtube and some gaming sites giving us a nod here and there.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone