Re: Singleplayer update

Working on making sure that the maps don't crash before I release the next testing version.

My plan is to release the First Strike mod seperate from the maps.   Then release map packs.   I will clone the rest of the multiplayer maps that have singleplayer as renamed maps.   That way I can make a seperate mappack for the multiplayer maps that have the standard multiplayer kits.   Then I can upload the a FS singleplayer map pack and just upload the map updates as I fix them up.

I ran a navmesh test for full encounter at Mos Entha, but still have a few AImeshes to fix up there.   I expect to have this ready to go by next week.

I also generated a new navmesh for the SP version of Null station to allow the bots to use all the the buildings at the base of the mountain, but I still have a couple to fix up.  Before I can do the whole map, I will need to finish up the AImesh for the base at the top of the mountain.  It is pretty complicated and will take a bit of work.

Bestine is the next map to try updating the navmesh.  Most of the AImeshes should be already in the other Tat maps and should be ready to go.   

the plan after that is to add sp/coop to the maps that don't have them and then go back to expand the sp/coop in the rest of the maps.

Re: Singleplayer update

I am reworking better infantry navmeshes for several maps.   That way I can verify that the infantry navmesh is working before starting on a vehicle navmesh.

Updates:

Mos Espa - full infantry navmesh redone.
Mos Entha - Full infantry navmesh redone.  Not fully tested.
Bestine - Need to make a few simple AImesh fixes.
Null Station - Infantry navmesh redone to include all interiors for current sp combat area.  I just wish there were stairs that I could add to get the bots to go to the top of endor landing pad.