Topic: SP support plans for FS maps
This is an overview of the plans for each of the FS maps for SP/COOP support:
Bandomeer - I have the tops of the Imperial landing pads used extensively in this map as bases so that they can be pathed for bots. Just need to test it out.
Ryloth - Still need to set up the Ryloth objects for bot pathing.
Yavin - Want to update the bot pathing for the space craft to avoid running into the towers.
Dathomir Prison - This needs to be two maps. One with just the prison complex, but I need to path the prison for the bots to use. The other with the whole map, of which I have set up and in testing -- just need to track down some crashing issues with the pathing.
Endor Clearing - The Ewok Water village is now bot pathed and being tested. This map had a lot of changes since it was first pathed for bots and needed a new path to stop the bots from constantly running into trees.
Endor Strike Team - Pathed many of the buildings and structures for bots, but need to test them out.
tattoine maps (Mos Entha, Bestine, Mos Espa) - The space docks are now bot pathed and new expanded pathmaps have been created for Mos Entha and Most Espa. I was working on updating the pathing for Jabba's Palace structure and some other areas to allow the bots to access the rooftops in some areas of Bestine.
Jundland Wastes - Testing the pathing for the Cantina and a Sandcrawler. Have not done the pathing for the Lars Homestead Complex.
Lok Wastelands - Need to finish pathing the large building in the center of the map along with the bridges that connect to it.
Null Sensor station - This can be two maps. One with the current SP support with a small battle at the base of the mountain. The other is to support the full map, but I need to finish pathing the same large Building as in Wastelands.
Escape From Hoth - This is workable as a SP/COOP map. I need to set up the ISD model in the editor at water level to create an Aerial Height map to give the bots an artificial horizon so they won't crash into the ISD. Then the same trick we used in Talloran -- we can autopilot a cap ship to fly to the objective. The Bots will spawn in Ties in the sky as in Parmel instead of the ISD hanger. Players can still take off from the hanger, but there is no way to get the bots to take off without crashing into it.
Silver Station - Tested this but there are too many automated sat systems to support a full 64 sized map. The game engine is not designed to handle that many automated systems plus bots. So a scaled back version is what would be required, possibly even making several versions of the map to be able to explore the whole map while playing with bots. A version with fewer sats could also be used, but then the challenge is keeping the gameplay fun and exciting over a large area map. The challenge of multiple versions of the maps is to make each map play differently because three maps that look a little different, but play exactly the same are boring. What I see is the potential in this map for using this map for a variety of different gameplay modes. The best part about this map is that it is not empty space. There are a lot of things to see and fly around. This overcomes the biggest problem of space map gameplay - that space is mostly empty and boring. It also has a lot of objects that give the pilots an artificial horizon and helps to avoid disorientation. One idea is an escort mission in support of automated shuttles or a cap ship.