Re: Idea for the Endor ground and space maps

In my mod, that I broke off of (partly to join this and partly because everyone left me), we had started a map of Theed, Naboo that blent space and ground together pretty well. We had a big box which was space, with an interior star texture, and the entry point had no collision mesh, allowing for the illusion of space and ground being seperate games, yet happening at the same time. It was pretty cool and probably would've played well had we continued. I still plan to finish the map, as it was also aiming to make a replica of Theed, so I can show it when I'm done. Just something to think about. Only real problem may be lag, although anything past the 10-poly space box wouldn't need to load. tongue

"I never knew I had it in me!" - C3PO
"Charging into the detention block wasn't what I had in mind!" - Han Solo
"I'll... I'll turn you all into fish!" - Edward Elrich

Re: Idea for the Endor ground and space maps

Lord Vader wrote:

That's a very good idea. In fact I was thinking of the same thing. However it can't be done with the BF 2 Engine, or any current engine at all I think. Also it would lag A LOT.

I think the unreal 3 engine can do that. Best engine ever made.

http://www.tpfclan.net/firststrike/img/swf_sig.jpg

Re: Idea for the Endor ground and space maps

bountyhunterx wrote:

In my mod, that I broke off of (partly to join this and partly because everyone left me), we had started a map of Theed, Naboo that blent space and ground together pretty well. We had a big box which was space, with an interior star texture, and the entry point had no collision mesh, allowing for the illusion of space and ground being seperate games, yet happening at the same time. It was pretty cool and probably would've played well had we continued. I still plan to finish the map, as it was also aiming to make a replica of Theed, so I can show it when I'm done. Just something to think about. Only real problem may be lag, although anything past the 10-poly space box wouldn't need to load. tongue

u can always make the map and maybe when the devs love it, they can add as an official one

starwarsfan11 wrote:
Lord Vader wrote:

That's a very good idea. In fact I was thinking of the same thing. However it can't be done with the BF 2 Engine, or any current engine at all I think. Also it would lag A LOT.

I think the unreal 3 engine can do that. Best engine ever made.

Yes, it can already load a part of the other level, when u are still busy with one map, so u don't have to wait for another loading smile

http://www.fsmod.com/img/drag_sig.jpg

Re: Idea for the Endor ground and space maps

I haven't tried unreal 3, is it good?

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: Idea for the Endor ground and space maps

can always make the map and maybe when the devs love it, they can add as an official one

Well, of course I could, but I'd be hanged if found out, as it's not concentrating on my silly texturing work. big_smile

"I never knew I had it in me!" - C3PO
"Charging into the detention block wasn't what I had in mind!" - Han Solo
"I'll... I'll turn you all into fish!" - Edward Elrich

Re: Idea for the Endor ground and space maps

RedMonkey999 wrote:

I haven't tried unreal 3, is it good?

it is not released yet, but on the net, u can find alot of movies about it smile

bountyhunterx wrote:

can always make the map and maybe when the devs love it, they can add as an official one

Well, of course I could, but I'd be hanged if found out, as it's not concentrating on my silly texturing work. big_smile

and ur spare time? smile

Or u always work for FS? smile

http://www.fsmod.com/img/drag_sig.jpg

Re: Idea for the Endor ground and space maps

That would explain why I haven't been able to get my hands on it, I guess I will have to look into it.

I'm sure he's completely dedicated to doing his assigned FS work, right? wink

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg