Re: Capital Ship Movement

that does sound great! But what about smaller ships? Will the corvet be fly or scriptable?

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Re: Capital Ship Movement

yeah i was really wondering about the small ships. it was kinda obvious that something huge like the ISD would be static

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Re: Capital Ship Movement

As far as smaller ships like Carrack Cruisers and Blockade Runners, it might be very possible to have them flying around the map.  I believe the BF2 engine problem does not stem from large PCO objects moving around, but rather having poeple walking around inside them.

I could see people spawning inside a Corvette's bridge at various gunner stations and a pilot seat, and the cockpit would be that bridge.  You just couldn't exit the Corvette PCO and walk around inside it like in the BF1942 SW mod.

Spawning players directly into a smaller capital ship that could fly around shouldn't be a huge problem, though.

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Re: Capital Ship Movement

How would the player exit the ship if it was destroyed or if they just wanted to get out? In GC they had escape pods, but if you can't walk around the smaller ships how would it work?

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Re: Capital Ship Movement

simply put it wouldn't wink We're not focusing on space maps and capital ships right now so there's not much discussion internally about it. I personally believe though that we could probably do as GC did, have the capital ships just moving forward, backwards, turning left right and leveling up down. and all very slowly. but I fail to see the point in it though as they would be so slow and clumsy. ( = not very fun at all)

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Re: Capital Ship Movement

It was ok in GC (the movement of ships), what was really annoying though was that when a shipped moved, it was impossible to walk inside of it. Hopefully it will be fixed for FS. Since your not worrying about it now I'm sure it will be solved in time.

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Re: Capital Ship Movement

Lol, it's been fixed, but not how you'd expect. So far from what I'm hearing from the developing team is that in this new engine, you can't walk inside them period. You'd just die.

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