Topic: Woooo!

Hello!!? [echo]... hello....hello.......hello.......looowww[/echo]
Sorry, so quiet in here!

I'm sure this type of thread as been made a couple......hundred times! But, I'm just curious in knowing when might this game be released? As an interview/update you all said March! It's been 2 months! Not that long, I know. But, I ran out of games to play.. I'm not asking for a definate answer.. Maybe something like 'soon, close, almost done!, couple months, this summer!' SOMETHING! The anticipation is killing me.  Don't worry, this isn't a flame thread!

Re: Woooo!

I dunno June im not a dev but im pretty sure its about June

http://img104.imageshack.us/img104/6022/untitled2copy9an.png

Re: Woooo!

June? well it's summer then which means festivals, barbeques, spending all day at the beach. hehe.

"i rar you with high compression alogrythems" - teh hobbit

Re: Woooo!

man, I can't say anything officially, but I'm seein' some cool stuff coming together right now, I'd say a first release is on the way within the next 6-8 weeks (please don't quote me or take this as anything more than wild speculation).  We're getting there, and we're working hard, I promise that our dedication will not cease.

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: Woooo!

some info for the fans we have

as you know we have been working our asses off since november.
the whole mod team is new and are relitively new to the modding scene also, we have learnt so much since we first started. members have come and gone, things have been made once twice(8x in one case(me)) lol. about a month ago we found that alot of the work we had done was more or less void..

the problem was the process from maya to max. and meshes losing vertices flipped faces etc.. so we set up a QC team within the team... we have just caught up with correcting all the issues a few still remain.. this has also held up coding etc and implimentations into the game.. we are getting there now big_smile

also a few of the team members are at college/university so the end of the year is nigh and exams coursewrok etc. is due. as well as a few members working at there jobs its been quite hettic..

we are getting there! please stay with us we promise you your infor an amazing experiance once we get things into place!

please stop going on about march its past big_smile i did a poor estimation to start.. things dont happen over night.

take care

Aquila

http://www.fsmod.com/img/aquila_sig.jpg

Re: Woooo!

We've been spending most of our time fixing our models. The past updates are mostly renders and whatnot. Now that it's time to get these models in-game and coded we're finding stuff that needs to be fixed and wasn't assembled correctly or is missing certain meshes. As Aquila said, we're all new to modding. When we made most of our models, we didn't prepare them correctly and/or we didn't create the appropriate meshes like collision and level of detail meshes. Finally we're getting this done thanks to BLITZ, the head of Quality Control, and we're getting things in-game and animated.

Alot of our team members have been held up lately with life issues that are too important to put aside for the development of First Strike. We're still progressing, just in differant areas. We will have an update before the end of the month, I hope, and I'm sure everybody will enjoy it.

As for a release date, I'm the lead coder so I've got a good idea of the status of the MOD and when it's ready to go. The simple fact is that there's no way we can give a date. Anything can happen to a team member or our work flow that causes minor or major delays. But I can say we should have something ready before 2007 big_smile.

http://www.fsmod.com/img/rifle_sig.jpg

Re: Woooo!

I think I talk for many of the fans here by saying that we appreciate all the work you guys are doing. We understand that some of you are busy and that you guys are also still learning, but I know I'm not going anywhere.

Keep up the good work guys. smile

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