Topic: Inside a star destroyer

How big will the star destroyers be. It starwarsbfII star destroyers had only like four romms i was really disapointed by them.

Re: Inside a star destroyer

I believe capitol ships take up 3/4ths of the map, hence why they're not going to be movable on some of the maps, and there are corridors and many different rooms including a bridge. All of this information was taken from different posts.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Inside a star destroyer

The star destroyers will be fun, also I love ur Avatar y dawg. smile

http://i67.photobucket.com/albums/h285/Tren40/Signatures/FSSig.jpg
www.TeamG³.com | Tren@TeamG³.com
AIM: G3 Tren | Xfire: tren |#TeamG3

Re: Inside a star destroyer

You will be pleased with the size of our Star Destroyers.

http://www.fsmod.com/img/rifle_sig.jpg

Re: Inside a star destroyer

SCHRifle you reall should stop posting........your making me too excited big_smile

http://i67.photobucket.com/albums/h285/Tren40/Signatures/FSSig.jpg
www.TeamG³.com | Tren@TeamG³.com
AIM: G3 Tren | Xfire: tren |#TeamG3

Re: Inside a star destroyer

I believe capitol ships take up 3/4ths of the map,

Definately more than that.

hence why they're not going to be movable on some of the maps,

That won't be able to move at all as they don't have enough room to move, unless you want to move the whole ship out of the combat zone....

and there are corridors and many different rooms including a bridge. All of this information was taken from different posts.

The interior is definatley extensive

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

Re: Inside a star destroyer

I really liked the Jundicator map (sorry for bringing it up) but one major thing I found wrong with it was sometimes it could become really, unfocused. What I mean is you'd expect that when a ship is fighting off borders that the command bridge would be issuing orders right and left, organizing a defence. Maybe shutting heavy doors in one area, in an attempt to funnel enemy forces into kill zones. Maybe some pop out turrents, or security cameras and stuff. It would be really neat if in the bridge was a whole array of tools the crew could use to control the situation, like a bank of like 3 security camera consoles. The users could switch between multiple cameras and maybe even pop out turrents. Door controls pretty important too I think. Though they should be breachable. And there should definetly be some cool alarm system that the defenders could use, like a switch they could use in certain areas (like the hangar, engine room) that would sound an auidible alert through out the entire ship that the area was under attack. Little stuff like that to make every thing seem more organized.

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen