Topic: Actual Airsupport
Well I love Bf2, but one major grievence of mine is that cooperation between air elements and ground units is virtually unexistent. When a fighter jockey does decide to drop his bombs, he usually simply looks for the nearest target, instead of the best. But I have a suggestion to break that tendacy. In Bf2 if you kill someone close to your flag, you get extra pionts for defending it. Why not do something similar to that? For instance, give squad leaders the ability to call in 'airsupport'. This would entail making a zone around the target area (where he was pionting when he clicked it). Whenever an enemy unit inside of that zone is killed by a aircraft launched weapon the pilot gets triple pionts (or something similar). This gives pilots alot of insentive to come to the aid of ground troops, and they'll also know exactly where the enemy units are (in the zone). However to stop zones from poppng up everywhere, only 2 or three sould be aloud to be active at once. If two are already active, and a squadleader trys to call one in, they could get a verbal alert that airsupport is currently tied up. Also the zones should probally only be active for about a minute. If the battle goes over, they can always call in another. I think it would make tings more realistic. And also alot more fun for infantry men, knowing that heavy duty help is only a radio call away. It probally shouldn't been given to commanders however, as it wll the guys on the ground who know where its really needed. I think something like this would really rock in FS, since the fighters are mostly gunna be laser based, strafe attacks would look really neat to the tiny groundlings.

Futurama: You Can't Prove it Won't Happen





