Topic: Concerning Capital Ships

Is it possible to completely destroy the capital ships. If so while fighting is going on, inside can there be explosions or pieces of a hall collapse? This would make it seem more realistic. Would it be possible to have the bridge of the star destroyer destroyed so that anyone in there would be sucked into space.

Also, are there going to be elevators used as in GC for the Judicator map?

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Re: Concerning Capital Ships

I bet there will be to much lag

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Re: Concerning Capital Ships

first thing. a star destroyer is to big to have it. the engine is impossible to have any one sucked out. um. only if the cap ship was static like attack a star destroyer then parts would be destroyable. like shield gen turrent and so on but not moveable ones

Ex FS dev, FS tester

Re: Concerning Capital Ships

I thought that the star destroyer was a static? What I mean is that instead of shooting at the Capital Ship (star destroyer and mon cal) and having the shot disappear into the hull, could the damage of the shot be shown, like pieces flying off, or a crater in the hull?

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Re: Concerning Capital Ships

Well I guess a possible theoritical way is to code the ENTIRE outer shell with destructable painted and skinned bridges? And have a inner shell of the hull covered with rising smoke so when a hole is punched through, it can rise into space and be visiable? As far as internal damage? I don't know.

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Re: Concerning Capital Ships

a way to creat a vacume effect would be to have a line of code that states if a section is destroyed creat a new gravity well just out side of the spot it would be one directional in that it grabs and throws you out of the room for only several seconds.

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Re: Concerning Capital Ships

we are hoping to have certain parts destructable

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