BF2Junky wrote:Speaking of which they better get the TIE fighter sound right, hoefully they can get that sound when it flies bye.
you crazy! I've spent 10 hours plus and still need to redo it completely! making a game engine where I don't have an acces to how sound is handled to sound like a recorded elephant isn't THAT easy I tell you. There's a reason why no game has it just right (unless they simply play the sound straight off.).
I've got a solution that I'll work on when I get some time over though, but giving the right effect would mean we had to play the very sample straight off everytime a tie passed by, and we simply can't do that. nor would it sound good when a tie flew ALMOST by 
anyway I think I'll get rather close and hope you'll agree later on.
"i rar you with high compression alogrythems" - teh hobbit